tag:blogger.com,1999:blog-2945827859388353631.post2188147960538177245..comments2023-06-01T00:31:02.810-07:00Comments on Dark for Dark Business: Wilderness Encounters as AttritionCullenhttp://www.blogger.com/profile/06525346014856998303noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2945827859388353631.post-15321707171178677202017-10-28T22:06:11.139-07:002017-10-28T22:06:11.139-07:00Thanks for the suggestion! And yes, I think breaki...Thanks for the suggestion! And yes, I think breaking PC stuff is a good way to make them care.<br /><br />As of the session I played tonight (another Greyhame Dungeon expedition), I am going to increase the base chance of wilderness encounters (none happened on either leg, to or from the dungeon), and from there I'm going to see how much "stuff" actually gets broken. And if I feel it's not enough to "bite" I'll probably increase what needs to be broken to prevent "attrition"--a random number would probably work even better, actually.Cullenhttps://www.blogger.com/profile/06525346014856998303noreply@blogger.comtag:blogger.com,1999:blog-2945827859388353631.post-2359227251468824202017-10-28T06:33:59.194-07:002017-10-28T06:33:59.194-07:00Break more PC equipment. A big proble with the rea...Break more PC equipment. A big proble with the real world is getting all your tools to the fun. Inn my experience players care more about the PCs stuff than they care about their PCs. Players can roll up a new PC but you can't roll up a new Orachalcum Myrmidon Blade. Having encounters in the wilderness being a risk to the PCs stuff will impact how players relate to the wilderness.JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.com