Showing posts with label elf pilgrims. Show all posts
Showing posts with label elf pilgrims. Show all posts

Sunday, November 12, 2017

Greyhame Mountain Dungeon Expedition 8

Orcs have returned to the caverns of the Glimmervaults;
the Goblin King and the Lord of Werewolves have renewed their ancient alliance beneath the Howling Tower;
and the secret treasury of the ancient Bronding Kings is said to lie somewhere behind the Brokenbrand Falls, haunted by enchanting naiads ...
...
and Jaer the Windlord is said to look down on the world below from the Eyries of the Eagles on Greyhame Mountain itself ...


today's roster:
Aethulfwulf (fighter 1)
Kord (half-orc fighter 1/cleric 1)
with Dog 1 (a mastiff)
Little Bob (traveling-man 1)
with Marlo (a cur), Panzer (orc-mastiff), and Orion II (lion dog)
Rendorsheeg (Elf 2)

plus, a party of Elf tourists led by Elrohir and including the other Elves Cymbria, Hylen, and Alanora, further followed by a couple of charmed humans and a group of six goblin slaves packing the Elves' things for them


While Aethulwulf's player put his character together, Kord looked around town for local work and managed to get a gig laboring with the construction at the new Shrine of St. Ursula the Bear. He made 6 gold (must have been doing some heavy lifting!), bit his chaotic tongue at the lawful imagery, and put his wages toward his debt with the thieves' guild.

At that point I still only had the two players; I gave them "the pitch" (orcs in the glimmervaults, etc), but added that a party of Elves had come into town a week ago and were loitering around, looking for people willing to escort them into the Glimmervaults. They were on a pilgrimage to look upon the Ancient Stars that glimmer beneath the earth, but having heard of the troubles with the orcs, they wanted some extra muscle in their party.

Kord enthusiastically agreed to join the Elves, hoping for 60 gold for the job; the Elves responded, no, we were thinking something more along the lines of 50 gold per person. That sold the rest of the party, which now included Little Bob. Before setting out, Little Bob and Kord bought the three dogs for sale, which included an orc mastiff, a huge blue-black beast of a dog trained to murder orcs.

Thus outfitted, the party accompanied the Elves through the wilderness toward the caverns of the Glimmervaults. Fortunately, because the Elves were excellent woodsmen and passed quietly through the world, they needed roll no wilderness encounters; so they arrived at the entrances to the Glimmervaults on the north slope of a spur of the Greyhame Mountain. To the east is a worked entrance surrounded by heads impaled on spikes (including humans, Elves, and many orcs); to the west, a stone grotto that descends deeper into the slope before becoming a cold cavemouth into the underworld.

The Elves led the party to the grotto and into the caverns beyond. They then basically led the party on a long walk/tour ever to the southeast through a series of natural caverns, passing through a large number of chambers, but almost always in the same direction, south east, south east, etc. Along the way, they pointed out some interesting features, or stopped to sing or make obeisance to their own idols.

First, pointing to a formation of flowstone in one of the first few chambers, the Elves remarked on how the Galad tribe used to rule the surrounding lands as loyal vassals of the Bronding Kings, and how their dead are buried in the stone there behind; the last time Elrohir and his companions came through, the Galad tribe were not yet at their end, for the Bronding Kingdom had not yet fallen apart.

An example of flowstone
Continuing on, the party shortly came upon a large stalactite-stalagmite column carved to resemble a man coming down from above, reaching out to the image of a woman below, while the ceiling of the cave around them glittered with stones in the shapes of constellations. Here, the Elves stopped for a time and sang an ancient song in an old Elvish dialect little remembered now; and as they sang, their noise attracted the attention of some orcs and wolves! (This was also the moment when Rendorsheeg's player showed up, so I guess Rendorsheeg kind of stumbled out of the shadows at that point, out of breath from running ahead of the orcs)

Six orcs and six wolves came down the corridors from the northwest, back whence the party had come; they were armed and ready for combat, and gave a warshout as they charged into melee. What followed was a short combat in which the dogs showed their value by mauling the orcs, while the party stayed behind throwing and shooting missiles at the orcs. Two wolves and an orc went down in the first round; in the second, the party got initiative and took out two more orcs. At that point, the orcs and wolves failed morale and turned to flee, and two more orcs went down, pulled down by the vicious dogs.

Searching the bodies produced a mere 16 gp, but Kord managed to find and claim for himself a golden torc on the biggest orc before anyone else could get it.

Continuing on from there, the party went south-east, and ultimately ended up (in the second "level" of the Glimmervaults) in a vast room with two stalactite-stalagmite columns, the larger of which was carved to represent the World-Tree; and its stone "branches" above seemed not to meet the stone ceiling, but to spread into the night sky, as some kind of magic made the ceiling seem in fact to be open to the stars (strangely, for the party had entered the caves during the day). Moreover, there were two sets of double doors, one to east, one to the north, both of which were set with heavy metal bars. These doors were both marked, "These halls are polluted with the miasma of death; Galad has sealed these doors," or some such. Elrohir remarked that behind them lay an ancient shrine dedicated to Astora, Goddess-Queen of Elves, but that the halls were polluted with death in ancient times, and abandoned by the deathless Elves who do not care to look upon death.

Like this, except the tree is a flowing stalagmite, and in its
roots are carved images of Elves and other animals

The party searched ineffectually while the Elves sang their star-songs, and then everyone continued south-east. In the next chamber, they surprised a pair of many-legged insectoid horrors with tentacle-faces, both engrossed in a feast of two dead orcs; on these the party sicced their dogs, and also cast missiles at them, and rather quickly dispatched them, with Aethulfwulf pretty well killing one with a strong cast of a javelin.

Further yet, the Elves led the party into yet another large chamber, this one opening onto a large underground lake, preternaturally still in the windless deeps. The glassy water reflected the ceiling perfectly, and because of this, it seemed as if they had walked to the edge of the world and looked into a field of stars, as the ceiling, again, seemed to be filled with the stars of the night sky. The Elves began to sing a weird and ancient song in memory of the stars, and into this eerie serenity, Rendorsheeg flicked a rock into the lake, and the ripples destroyed the symmetry of the lake's mirror. The Elves gave him reproving glances, but continued their song.

Not colored like this, but the reflection on the water is a good
example of the glassy mirror of the lake reflecting the stars

Rendorsheeg, ever the one for foolhardy antics, then decided to throw poor Orion II into the water. He picked the dog up and kind of tossed him into the water, causing quite a splash and a bunch of thrashing and whining as the dog landed in the cold water; then Orion II disappeared beneath the surface, pulled down by something pale beneath the water. The Elves gave Rendorsheeg the evil eye, and as Little Bob fumed at his companion, Rendorsheeg sheepishly gave the traveling-man 50 gold in recompense.

There was another "shoreline" on the north side of the lake, on which was banked a black boat; the party briefly considered a scheme to haul it across, but when they heard that the Elves were done with their song and moving on, they followed them instead.

The Elves then led the party mostly south (through the third "level" of the Glimmervaults). They went quickly and without wandering monsters, and ultimately stepped out into sunlight once again, on the southern slope of the spur off the Greyhame Mountain. Elrohir and his companions intended to return west and north, back to town, and offered to pay the characters the second half of their fee, to which the party agreed. Then, as the Elves continued on their way, the party returned back through the caves they had just traversed to the large cavern with the World Tree and the sealed doors.

Inspecting the eastern of the doors, they determined that they could spend a turn to pry off the iron bar that sealed the door; Kord did this, and opened the door onto an east-leading corridor that further opened onto a long pillared hall. On the floor of that hall lay three desiccated corpses, which had clearly lain among the pillars for a long time. Rendorsheeg tossed a torch at one, afraid of evil fungus and spores, but nothing happened--until they stepped into the room, of course, at which point the corpses arose, and the air in the room became noticeably colder.

These corpses reached to their waists as if drawing swords, but drew only blades of shadow, and then advanced across the hall. Kord attempted to turn them, but as he held up his holy symbol and said a prayer to the good gods, the corpses only continued advancing, implacably and silently. Seeing this, the party turned tail and fled back into the hall beyond; and then decided to call it a day, and returned to town.

I don't want to deal with any more of that supernatural shit! Little Bob declared, already in a foul temper after losing a dog to the things in the water, and mindful of the terrible keening spirit in the Howling Tower.

On the way back they suffered a brief skirmish with orcs that broke one shield, a spear, expended 12 ammunition, and in the confusion left behind a backpack with one week's rations (a wilderness attrition encounter).

Back in town, Kord discovered that the torc he had grabbed was worth 400 gold, and refusing to share it with the party, he used the reward to pay off his debt to the thieves' guild in full.

Meanwhile, Rendorsheeg drank himself to full wine-madness while regaling the guests of the Black Dragon's Meed with tales of the adventure, and ultimately got himself into some trouble with the law. He doesn't remember what happened, but he is now jailed in the dungeon of Oakridge Castle (the castle of local lord Morholt), with a debt of 4000 gold, which must be paid before he is released. One gets the impression that he might have said some unwise things to an already touchy son of Morholt ...

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Remembrance for the Fallen
Orion II (lion dog), Bacon (boar hound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)






Saturday, November 11, 2017

the Grey Pilgrims

'... "These are High-Elves! They spoke the name of Elbereth!" said Frodo in amazement. Few of that fairest folk are ever seen in the Shire. Not many now remain in Middle-Earth, east of the Great Sea. This is indeed a strange chance!"

'The hobbits sat in shadow by the wayside. Before long the Elves came down the lane towards the valley. They passed slowly, and the hobbits could see the starlight glimmering on their hair and in their eyes. They bore no lights, yet as they walked a shimmer, like the light of the moon above the rim of the hills before it rises, seemed to fall about their feet. They were now silent [having ceased their song of Elbereth], and as the last Elf passed he turned and looked toward the hobbits and laughed.

'"Hail, Frodo!" he cried. "You are abroad late. Or are you perhaps lost?" Then he called to the others, and all the company stopped and gathered round. ...'

(J.R.R. Tolkien, "Three is Company," The Fellowship of the Ring, 1955, pg 109, Ballantine Books)

This Elf turns out to be Gildor Inglorion of the House of Finrod, and he and his companions are members of a Wandering Company, those who sometimes come into the Shire during spring or autumn, but "'For tonight we go to the woods on the hills above Woodhall. ...'" (p. 110)

(It is curious to me to know that Gildor, being of the House of Finrod, is in fact a Grey Elf, one of the Noldor who went to see the light of the trees in Valinor, yet who returned to Middle-Earth in company of Feanor, their chief, to seek the Silmarils--and who slaughtered the Sea-Elves to take their ships in order to return! As Gildor later says to Frodo, the Elves do indeed carry their own burdens and sorrows separate from the other races of Middle-Earth)

------

In my Encounters on the Road table, one of the entries is that of Elf-Pilgrims, with whom characters may carouse (spending money and gaining experience per carousing), like Frodo and the hobbits do at Woodhall, but with the possible consequence that they pass on with the Elves, forgetting their place in the mortal world for a time in preference for the wonders of the Elves.

Two weeks ago, as the players in my regular (non-Greyhame) game traveled from their home city to the halfling land of Hopshire, they twice encountered Elf-Pilgrims (due to the vagaries of the dice). The first encounter went off without any consequences, but during the second, one of the characters failed and nearly joined the Elf-Pilgrims on their way to the Glimmervaults to look at the Stars that gleam within those caverns (hence the name)--Ronald the magic-user was so entranced by their verses in praise of the ancient Stars, the Stars that gleamed above when the Elves first stepped forth in the morning of the world, before even the Sun and the Moon were set into the heavens, that he intended to join the Elves making their way there.

Alas (?) his friends got wind of his plan and got him so stinking drunk that he was too hung over to join the Elves on the next leg of their journey, and he got over their charm as he nursed his hangover.

Obviously, these pilgrims will figure in the Greyhame game before long, as the destination of their pilgrimage is the caverns of the Glimmervaults.

In this case, a troupe of four Elfin queens and their guard have happened upon a sleeping adventurer
(William Frank Calderon, How Four Queens Found Lancelot Sleeping, 1908)


All of which is to say in a longwinded way, I was thinking of developing a table for encounters with Elf-Pilgrims or Wandering Companies, so here it is:

Where are they headed?
1) to the Glimmervaults (or some other place where the Elves can gaze upon the ancient Stars down from whence they stepped in the morning of the world); a character who carouses with them and fails his save against drunkenness will be enchanted by their vision of the Stars and accompany them, a journey which will take from 3 to 18 months before he returns to play

2) to the Grey Havens and the ships that sail away across the star-strewn Sea, out of the mortal world to halls of everlasting ease; a character may save at +2 against poison to avoid the consequences of carousing with these Elves, but a failure means that she will travel with them to the nearest ocean port and thence pass out of the world forever--once gone across the Sea, only a wish could bring her back

3) to nowhere in particular--the Elves are a Wandering Company who wend through wood and dale, carousing in the hidden vales beneath the starlight; characters who carouse with them gain the effects of carousing, but are also healed as if they had rested for 2-12 days--as indeed they have! for the Elfin feast, though it seemed to last but a night, has lasted nigh a fortnight (and advance the calendar accordingly). The Elves have all vanished and continued on to the next valley by the time the characters waken, leaving memories of starlit draughts and the apples of Avalon

4) to the Isle of Avalon (or somewhere likewise suitable), bearing the bier of a mortal warrior of such renown (or so beloved by a King or Queen of Elves) that he is to be brought back to the Sunny Isle to wait in deathly sleep for the day of his awakening. Carousing with those among this company, one hears epics of both the hero himself, and of elder days and ancient heroes, and such stirring deed-songs fill the heart with courage such that one receives experience equal to 100 times one's level above the normal carousing benefit

5) not a pilgrimage per se, but a company of Wood-Elves, wary of strangers--an Elf-banquet of the sort that got the dwarves into trouble in the Mirkwood (in The Hobbit). Attempting to carouse with these Elves, a character will wander away from the party and get lost--as an individual, they will suffer 1-6 attrition dice, and if any dice remain that would cause damage, the character is instead imprisoned by the Prince of the Wood-Elves in his secret palace-dungeon until such time as she is rescued or ransomed (1000 gp/level for a ransom as a baseline)--(that, or they're just imprisoned on failing a save against paralysis)

6) to the dressing of the idols of Astora and Anglamorath at a clear lake deep in the forests of the Dwimmerholt (Anglamorath-Astora is a dual goddess of Chaos worshiped primarily by the Elves; Astora is the Elf-Queen of Stars, the First Elf, and she is joined in worship to Anglamorath the Black Dragon, the Dark Behind the Stars, Whose Wings are the Night); carousing with these Elves one must save rather against spells as they attempt to charm and enslave the characters for a year and a day, after which they will be free to return to the mortal world


Who is among the Company?
1) Adrasteia, a Lamia (not the weird lion-type, a real Lamia who is a serpent wearing the guise of a maiden); she is accompanied by two charmed slaves, Archidamus (Fighter 3ish with a shield, spear, mail armor, and a lion cloak of courage, +1 AC, +1 morale to hirelings) and Musa (Fighter 3ish with a shield, scepter/mace +2, and mail armor)

2) Ponderous, a hugely tall pine Treant (+2 HD); unlike most Treants, he is not vulnerable to fire due to the flaky scales of his bark and the great height of his limbs--but at the same time, he receives only one attack because of his great height, and is treated as a "giant" for attacks against dwarves and halflings

3) the Elf-woman Thranduila and her halfling companion Otho Skopper (they seem a rather Fafhrd and the Gray Mouser pair); Thranduila is laconic and interested in wine and handsome fighting-men, while Otho is exuberant, often derisive, and interested in wine and pipeweed. Their motives are mercenary, such that they might be enticed away with promise of loot or gold to do some other deed, rather than continue on with the pilgrimage--maybe

4) the Goblin Blinx, chief slave (2 HD, one first level spell) over 3-18 other (normal) goblins; Blinx himself harbors a slow simmering hatred for his Elfin masters (simmered over several centuries), and is subtly eager to seek aid from mortals for his own manumission, whether that involves an exchange of coin or bloodshed; he would even be happy to instigate a goblin rebellion if he could get support outside the few goblin-slaves among the party

5) Morla of the Mists, a high level magic-user, presumably female; she is always somewhat obscured by a mist that seems to billow up from the hems of her dark, heavy cloak. Her perambulations with the Elves never takes her too far away from her dwelling in the Myrkr Fen. Why she travels with the Elves is obscure, but being a high level magic-user and some-time sage, she can answer sage-type questions for a significant offering of gp, including the identification of magic items

6) Ceor (or Ceora if female?) a mortal overcome by the burden of his or her deeds while adventuring; perhaps he cared too deeply about the plight of some orc children, only to have his spirit crushed by his comrades' murderous intent; perhaps she carried the burden of a supremely evil artefact to the pits of Hell to see it destroyed, and the toll has crushed all joy in her mortal life; either way, he or she accompanies the Elves in hopes of a finding a way out of the mortal realm and all its suffering ...


The Elves carry with them a thing of Interest ... what is it?
1) a Hunting Horn that once per week can summon 1-3 Fey Hounds (3 HD, AC 6, THAC0 17, d2-12, gaze of fear all in melee save against paralysis or unable to act for the round, 2 consecutive saves immune; look aside, +2 to save, -2 "to hit"; close eyes/look away, no need to save, but -4 "to hit"); possessed by the leader of the pilgrimage, who will not part with it lightly (but will entertain reasonable offers of gold or deeds)

2) a Ring of the Elf-Friend (protection +1, and +2 on saves against charm and sleep), granted to any one character who acts the most graciously with the Elves (speaking Elvish with them, sharing poetry, naming constellations, etc.). Naturally, the +2 bonus applies on the carousing save as well

3) the Mead of Poetry (one character determined at random during carousing gains +1 CHA, has a knack for poetry, regardless of player ability; and they may further, once per year, utter a doom which may be a geas or quest spell, or any kind of curse, quest, doom, etc. that a bard might utter in literature--think of the Icelandic skalds in particular, e.g. Egil Skallagrimsson)

4) a Philtre--on a failed save against carousing, one character determined at random is in love with one of the Elves on the pilgrimage (this does not necessitate joining the pilgrimage, but does entail other effects ...); on a successful save against carousing, the same character has instead filched the Philtre, and may use it as a love potion as they will ...

5) an Idol, either a Lawful, Clannish, or Good Idol taken in a raid; OR a Chaotic, Natural, or Arcane Idol representing the Elves' cult. Returning the former to the proper cult would provide a large experience reward, while seizing the latter would surely result in a statue worth 600 to 3600 gold (3d6 times 20) and commensurate experience

6) an Elfin Lap-Dog, a creature bred for companionship rather than war or hunting (HD 1, AC 6, THAC0 19, d1-6); and it wears a collar with soothing bells forged in Avalon (+1 to all saves for those within 30' of it, if the dog is adventuring for some reason); spending a week in its presence "back home" grants such ease of mind that one curse is removed, OR a painful love/memory/etc. may be forgotten for that week, OR all wounds and diseases are cured, even if the HP total is more than can be healed in such a time (not all at once, choose out of the three!). Removing the collar destroys the magic, alas (why would you do that Isolde??), but the dog will live for 2-20 years, being somewhat Elfin in nature