Tuesday, August 7, 2018

DIY 30 #7: Magic of the Star Elves

... or just a taste of the magic, really. I can't go revealing everything to my players on this blog!

But Ikasha is a member of the party of characters adventuring in my Greyhame Game, and she is a Star Elf, clad in a body of flesh fashioned for her by the Goblin King before his demise; and so Ikasha knows a few of the spells of the stars, which I will describe here.
I will note that magic-users are not able to just "come by" these spells as they level up--they must find some means of learning them in-game, perhaps through communication with Star Elves and then spell research, or perhaps through an ancient spellbook secreted away in a dungeon somewhere ...

Cloak of Dust
level 1
range: the caster
duration: permanent until dispelled
A spell used by Star Elves to form a corporeal body for themselves out of star dust. If used in this way, the body has from 1-8 hit points which act as "temporary hit points" for the Star Elf and will be "used up" first. Once the body's hit points are diminished to 0, the body crumbles away, revealing the luminous semi-ethereal body of the Star Elf.
May also be used as "armor" for the caster. This "armor" of dust grants AC 3; the first time the caster is struck in combat, this AC is reduced to 5; after the next hit, AC is reduced to 7; after the next hit, the dust is fully dispersed and the spell dispelled.

level 1
range 240', 20' radius
(inspired by a similar spell from Master of Magic)
By means of this spell, the caster throws a portion of the cold fires of the stars against her undead enemies. It will destroy 2-16 hit dice of undead of up to 4 HD, and cause 1-6 damage to any undead of higher HD caught within its radius.

level 2
range: caster
duration 1 round + 1/level of caster
This spell causes the caster to shine with the brightness of a star.
All who look directly at the shining caster are blinded for 2-5 rounds (at -4 "to hit" and a penalty of +4 to AC); a save versus spells prevents this blindness.
Those who attack the caster but turn their gaze to avoid the brightness attack at -2 to hit, but save against blindness at +2.

level 2
range 240', one object or creature
The target of this spell receives a large dose of radiation. For living creatures, this means 2-12 radiation damage. A save versus death rays will reduce the damage to 1-6.
This is a potentially lethal dose--from 5-12 radiation damage itself forces a save versus poison to avoid immediate incapacitating nausea, and a save versus poison at the end of the session to avoid death.

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