Expedition 89, 2 April's Roster:
Torrack, Gunther, and Thor (ogres)
Coball and Iliana (clerics)
Leafit (Elf)
Torrack is of such a level as to seize a cave or cavern system for himself and gather a band of ogres under him. His announced intent is to attempt to educate such a band of ogres and introduce them to civilization.
To that end, he gathered a group of comrades at the Waldburg, Kord's castle just east of Brakeridge, and the party set out toward the mountains to the east, hoping to find a cave. They didn't ask around about rumors or attempt to hire any guides, but just struck out into the wilderness, hoping to blindly stumble into success.
Well, some kind of disaster struck them down. A day after their departure, Iliana returned from the wilderness to Kord's castle, chattering about "tentacles from the dark" and "the stones themselves! The stones themselves had teeth! Everyone dead ..."
Guided by her, Ham and a larger party discovered a double-cavern entrance at the south end of a cliff-face set under and between the Whitecrown and Greyhame mountains. From within, they recovered the bodies of Torrack and his party, all badly mangled and partially digested. Over the next few days, with difficulty, Ham was able to raise from the dead all but Thor, whose body was just too far gone.
------
Expedition 90, 4 April's Roster:
Clark (paladin)
Mizer and Blackleaf (magic-users)
Koko (woman-ape)
Lucky Bob (travelling man)
Tiwo (thief)
Rolf Rolfson, Thorgil, Clothis (clerics)
Following up on two previous expeditions into the Howling Tower to discover what happened to Okok the Ape-King and to help him drive out the Getae holding the tower, the adventurers gathered in Brakeridge with the intent to delve into the Howling Tower Dungeon once more. On the 86th expedition, a number of slaves were delivered from the Tower, saved from servitude under the Getae; these slaves were able to offer a small bit of intelligence concerning the Getae, namely that the chief of the Getae, one Tamoric, was gifted by the Red King of the Getae with a huge red ruby that glitters of its own light, and which was set into the base of a huge axe; after this, according to the slaves, it seemed that certain vile sacrifices became more common.
Knowing that werewolves abound in the area, they bought up a bunch of wolfsbane (and noted that wolfsbane has become common in town, hung up over lintels and nailed to doors), Koko groused about not having armor and ordered a suit especially made for her ape frame from a local armorer, and then they set out.
Wolves howl in the wilderness; strange howling emanates once more from the Tower; the party gathered on the hillside by the secret insect-hole that leads into the Tower dungeons and sent Rolf in first. On the way in, they discovered a renewed number of large egg cases in the larger cavern outside the dungeon proper, and elected to smash them all before continuing.
Emerging once more into the crypts under the tower, the adventurers quickly made their way north to the door where they'd encountered large numbers of goblins before; listening in, they seemed to hear another such group of goblins and wolves. They briefly debated whether to clear them out again, but decided to move on.
At the next door down the corridor to the west, the party listened again, and heard ritual chanting and muted whining and howling. This seemed more interesting than mere goblins; because there were two doors into the chamber, the group decided to split up with Clark, Mizer, and Tiwo taking the south door, and everyone else at the northwest door.
The plan was that Clark should open the south door, distract those inside, and then while whoever or whatever was inside was distracted, the others would burst in from the west. This went down generally as intended--Clark opened the door and stumbled in, and found a little more than he bargained for.
A barbarian chief with a silver circlet at his head and a huge axe slung over his shoulder (giant ruby sparkling at its pommel) knelt before a statue of an Elf queen, a tripod smoking with incense at his side. Attending him were eight well-armed barbarian huskarls, a pack of wolves with intelligence gleaming in their yellow eyes and a horrible beast, its body like a hulking baboon, its head like a great shaggy wolf, and from its shoulders sprouting six swaying serpent heads.
The barbarian stood and turned to Clark and suggested that the paladin step in and disarm himself. Clark refused, denying the magic, but he did step in with his sword raised. "I challenge you, one on one," Clark declared confidently, and the barbarian chief smirked in reply. "Let us to the holmgang, then," the barbarian replied, and his huskarls drove daggers into the floor in an arena square. Hefting his axe, the chief stepped in, and Clark stepped in with his sword ... and the two set about to ineffectually swinging their weapons around as both player and referee rolled nothing but 3s and 5s for several rounds.
Meanwhile, the rest of the party decided they wanted in on the action, so in the door was kicked. Blackleaf bathed everyone in the room with a fireball, which both the chief and Clark shrugged off, but which knocked out some of the wolves. A web spell aimed at the eight huskarls by Mizer was fizzled by an axe thrown back at him; Koko charged in, sword flaming, and directly engaged the horrible baboon-snake demon, while Thorgil and Clothis closed with the wolves, and Lucky Bob, Rolf, and Tiwo stood back shooting crossbow bolts.
Koko's melee went poorly; though she snicked off a couple snake heads, the others got numerous bites in against her, and she felt fiery venom coursing through her veins, seizing her muscles. Blackleaf followed Mizer's web with one of her own, this one actually covering the barbarians and preventing them from joining the fray. Mizer covered himself with mirror images. Clark and the barbarian traded misses; Clothis and Thorgil knocked out some wolves.
Seeing this fight turning against him, the barbarian chief changed; his skin flushed bright blood red, from his shoulder sprouted a serpent's head, and from his mouth burst forth a full wolf's head. ... But even with all three attacks he still managed to miss Clark. Koko drank a potion of antivenin, and succeeded her second save with a natural 20, ending the threat of poison, while the rest of the party mopped up the chief's allies.
At this juncture, the chief attempted to escape invisibly, but Blackleaf had a wand of enemy detection which briefly set his outline alight before Thorgil dispelled all magic in the room with a dispel magic scroll. The chief was discovered in the corner, while the barbarians all were released from their webs.
Half the party crowded around the chief while the others meleed the barbarians. Surrounded, the chief sent forth a stroke of magical lightning which laid Blackleaf low and cooked Thorgil and Clothis without killing them. After another round, the chief again turned invisible, and the northwest door opened and closed.
Clark, Thorgil, and Clothis ducked out the door after the chief while the others dealt with the huskarls. Another stroke of lightning blasted through the corridor, but the adventurers had healed themselves enough with potions and lay on hands that they survived. Despite his regenerative abilities, the chief was at low hp at this point, and three characters whaling on him (including a critical hit, I believe) laid him low. But not dead--his body continued to regenerate even as he lay unconscious, an axe blade buried in his head.
The thing that finally ended his weird life was to divest him of everything on his person, including a fair number of gems, the silver circlet, and the axe. As the party was fairly well beaten up, they elected to gather the chief's body and possessions, and then return to the surface and the safety of town, to return to drive out the Getae another day.
Back in town, the axe was discovered to be magical (of course), and was proffered to Axxxl the Mask, local sage, to be identified. It is an axe +3, dancing, but Axxxl mentioned that there was something abominably evil about it and offered to pay 40k in gold to take it off their hands, not trusting it with them ... but they refused, and Clark won the argument to keep it.
So the chief of the Getae of Tower lies dead, his body in the hands of the adventurers ... but the Getae remain in their fastness, and Okok the Ape-King remains in the dungeons below ...
... 'What about a little light?' said Bilbo apologetically. ---- 'We like the dark,' said all the dwarves. 'Dark for dark business! There are many hours before dawn.' ---- ... 'We are met to discuss our plans,' [said Thorin], 'our ways, means, policy, and devices. We shall soon before the break of day start on our long journey, a journey from which some of us, or perhaps all of us ... may never return.' ...
Showing posts with label session report. Show all posts
Showing posts with label session report. Show all posts
Tuesday, April 9, 2019
Friday, April 5, 2019
Greyhame Game Expedition 88
Following up on their re-explorations of the Howling Tower dungeons during expedition 86, the party attempts to clear goblins, wolves, and werewolves from the first level, discovers a mysterious stair down, and on the second level of the dungeon, claimed the treasure previously barred to them on the belly of the black dragon statue ...
28 March's roster:
Koko (woman-ape)
Clark (would-be paladin)
Lucky-Bob (travelling man)
Blackleaf, Merlin, and Mizer (magic-users)
Coball, Thaddeus, and Rolf Rolfson (clerics)
and Tiwo (Getae thief)
Before setting out once more for the dungeon-complex under the Greyhame Mountain, some rumor-mongering: First, the party hears about the appearance in town of Drang the goblin, his Elfin associate Stormy, and their entourage of ogre-servants. These individuals have taken up semi-permanent rooms at the Black Dragon's Mede, a local inn-and-tavern, and seem to be in the business of offering adventure hooks ... except that at this moment, another group of adventurers had earlier snapped up the hook and were off gallivanting in seek of it. Perhaps next week something will be available ...
Second, also currently at the Mede is one Xanthos, master-thief extraordinaire, magic-user unparalleled, and leader of the Cult of the Black Dragon. This Xanthos is a long-time dungeon-companion of Clark from of old, and the party agrees to pay him 1000 gp for information about the statue discovered in the dungeon last time, at a hint from Clark ... and lo, the dark-cloaked, dragonfire-scarred fellow explains, "That is an image of Anglamorath the Black, the Dragon of Night; she is the dark between the stars, and when the Rainbow bridge is thrown down, her wings will overshadow the world, and she will come again in power and glory and her enemies will fall before her, and her worshipers will glory in her vengeance. So--who wants to join the Cult?"
Tiwo agreed to offer allegiance to Anglamorath, and in return, Xanthos taught him certain secret words and countersigns that would allow him to retrieve the treasure from the statue.
Lastly, rumors run through town of a "lost" expedition in the west, in which the half-Elf Cairn died of strange light, the ogre Torg met an unpleasant end digested in the belly of a monster, while their comrade JH barely escaped from the dungeon, bearing the body of Tarn, who had succumbed and drowned from the kiss of a nymph.
To the dungeon!
Descending into the Howling Tower dungeon by the secret insect-tunnels, Clark was leading, and he ran into three insectile horrors gathered in the central part of the tunnels--two of the horrors caught in the midst of copulating while the third waited on the side. In the short melee that followed, Clark was paralyzed by the poisonous tentacles of one, but the horrors were swiftly dispatched by a pile-on of dogs and spear-wielding Mizer (who learned the use of the spear through certain ancient rituals taught him while apprenticed to an ancient and powerful magic-user).
The party then dragged Clark into the dungeon and debated whether to carry him along or wait for him to be freed of the rigor of paralysis. Fortunately, the effect wore off even while they argued, and the expedition was able to continue in good time.
Guided to the door wherein they were surprised by a large group of goblins and wolves on a former expedition (#85, I'm not writing it now, sorry), the party argued as to whether to split up for a pincer-attack or not. Lucky Bob and co. argued "not" and as the rest of the party acquiesced, they turned to burst in the door to surprise whatever lay beyond.
Behind the door lay a large chamber, filled with goblins, wolves, goblin-detritus, and a few low fires for rat-cooking. Blackleaf and Merlin each got off a spell of sleep before the goblins could do anything, knocking out almost all of the goblins and even a few wolves. What followed was a chaotic melee as Clark, Koko and Thaddeus advanced to attack with swords and maces. The few remaining goblins attempted to get off their own magic, but while two managed to magically douse the party's torches, the other two were struck and had their spells fizzled.
The wolves then joined the melee, and it soon became evident that they were not mere wolves. But the party was well-equipped with magic and silver weapons and had no trouble dealing damage to the werewolves, though the creatures were not easily dispatched because of high hp rolls. Midway through the combat, the remaining goblin-leaders broke and fled, earning opprobrium from their wolfish companions, but the party allowed them to flee. Several rounds later, the final werewolf (of five) dropped its head and in Common growled, "Spare me! Mercy!"
Mercy was granted by the predominantly Good party; pumping their new captive for information, they learned his name, Vitrig, learned that the goblins and wolves still largely dominate this first dungeon level, and rediscovered the wolf-and-goblin altar in a secret room, covered anew with offerings of silver and gems. Tying Vitrig up, the party continued on their way to explore more of the first dungeon level.
Exploring the eastern boundaries, the party opened several empty tombs, and then finally a chamber seemingly guarded by two silver statues in the form of Elfin maiden-warriors. There were further doors leading from the chamber, but when the statues uttered a hollow challenge in Chaotic--one dissimilar to the countersigns taught to Tiwo by Xanthos--the party elected to withdraw rather than risk fighting golems.
Continuing exploration, the party entered a large hall with several pillars, and surprised about a dozen bizarre creatures clustered around one of the pillars ... Another sleep spell dropped a few of the creatures, but that led to battle as they turned to deal with the intruding adventurers. And so the party came face to face with strange things, goblin in shape, but with four long gangling arms from either shoulder, two vestigial arms from their chests, plates of black exoskeleton covering parts of their bodies, and two huge black multi-faceted eyes staring out from over mouths drooling and gaping around large fanged mandibles--spider-goblin-things!
Because of a good initiative roll and use of a web spell to immobilize half of the creatures remaining awake, and then a fireball spell that wiped out the webbed and sleeping creatures, the encounter passed quickly with the party triumphing. It was discovered that the creatures were, with their own webs, tying up the deceased body of an Elf-woman to the central pillar, whom Lucky Bob elected to take up and carry out of the dungeon to be raised from the dead.
About to turn back and return to town, the party was recalled to the lure of treasure by Blackleaf and Koko--to come all this way and forget about the treasure-laden dragon statue? Goaded on by this reminder, the party quickly found their way to the stair down to the second level. There, an encounter with wolves was avoided, and then the party found themselves in the great gallery before the shining black statue of Anglamorath.
Tiwo gave the countersigns and demanded in Chaotic that the dragon relinquish her treasure; then going up, he attempted to prize off the gems on the belly ... and nothing happened. Working quickly, and with the help of the Chaotic followers of Kord, Thaddeus, Coball, and Merlin, the party managed to prize off some two dozen gems and thousands of gold and silver coins. Fortunately, they had brought enough sacks into the dungeon in which to stuff all this treasure, and so they were able to haul all of it out, fireballing another small pack of wolves on their quick-march back to the surface.
Returning to town, only Clark and Mizer elected to carouse, and thus is word of their deeds and rewards spread throughout town.
28 March's roster:
Koko (woman-ape)
Clark (would-be paladin)
Lucky-Bob (travelling man)
Blackleaf, Merlin, and Mizer (magic-users)
Coball, Thaddeus, and Rolf Rolfson (clerics)
and Tiwo (Getae thief)
Before setting out once more for the dungeon-complex under the Greyhame Mountain, some rumor-mongering: First, the party hears about the appearance in town of Drang the goblin, his Elfin associate Stormy, and their entourage of ogre-servants. These individuals have taken up semi-permanent rooms at the Black Dragon's Mede, a local inn-and-tavern, and seem to be in the business of offering adventure hooks ... except that at this moment, another group of adventurers had earlier snapped up the hook and were off gallivanting in seek of it. Perhaps next week something will be available ...
Second, also currently at the Mede is one Xanthos, master-thief extraordinaire, magic-user unparalleled, and leader of the Cult of the Black Dragon. This Xanthos is a long-time dungeon-companion of Clark from of old, and the party agrees to pay him 1000 gp for information about the statue discovered in the dungeon last time, at a hint from Clark ... and lo, the dark-cloaked, dragonfire-scarred fellow explains, "That is an image of Anglamorath the Black, the Dragon of Night; she is the dark between the stars, and when the Rainbow bridge is thrown down, her wings will overshadow the world, and she will come again in power and glory and her enemies will fall before her, and her worshipers will glory in her vengeance. So--who wants to join the Cult?"
Tiwo agreed to offer allegiance to Anglamorath, and in return, Xanthos taught him certain secret words and countersigns that would allow him to retrieve the treasure from the statue.
Lastly, rumors run through town of a "lost" expedition in the west, in which the half-Elf Cairn died of strange light, the ogre Torg met an unpleasant end digested in the belly of a monster, while their comrade JH barely escaped from the dungeon, bearing the body of Tarn, who had succumbed and drowned from the kiss of a nymph.
To the dungeon!
Descending into the Howling Tower dungeon by the secret insect-tunnels, Clark was leading, and he ran into three insectile horrors gathered in the central part of the tunnels--two of the horrors caught in the midst of copulating while the third waited on the side. In the short melee that followed, Clark was paralyzed by the poisonous tentacles of one, but the horrors were swiftly dispatched by a pile-on of dogs and spear-wielding Mizer (who learned the use of the spear through certain ancient rituals taught him while apprenticed to an ancient and powerful magic-user).
The party then dragged Clark into the dungeon and debated whether to carry him along or wait for him to be freed of the rigor of paralysis. Fortunately, the effect wore off even while they argued, and the expedition was able to continue in good time.
Guided to the door wherein they were surprised by a large group of goblins and wolves on a former expedition (#85, I'm not writing it now, sorry), the party argued as to whether to split up for a pincer-attack or not. Lucky Bob and co. argued "not" and as the rest of the party acquiesced, they turned to burst in the door to surprise whatever lay beyond.
Behind the door lay a large chamber, filled with goblins, wolves, goblin-detritus, and a few low fires for rat-cooking. Blackleaf and Merlin each got off a spell of sleep before the goblins could do anything, knocking out almost all of the goblins and even a few wolves. What followed was a chaotic melee as Clark, Koko and Thaddeus advanced to attack with swords and maces. The few remaining goblins attempted to get off their own magic, but while two managed to magically douse the party's torches, the other two were struck and had their spells fizzled.
The wolves then joined the melee, and it soon became evident that they were not mere wolves. But the party was well-equipped with magic and silver weapons and had no trouble dealing damage to the werewolves, though the creatures were not easily dispatched because of high hp rolls. Midway through the combat, the remaining goblin-leaders broke and fled, earning opprobrium from their wolfish companions, but the party allowed them to flee. Several rounds later, the final werewolf (of five) dropped its head and in Common growled, "Spare me! Mercy!"
Mercy was granted by the predominantly Good party; pumping their new captive for information, they learned his name, Vitrig, learned that the goblins and wolves still largely dominate this first dungeon level, and rediscovered the wolf-and-goblin altar in a secret room, covered anew with offerings of silver and gems. Tying Vitrig up, the party continued on their way to explore more of the first dungeon level.
Exploring the eastern boundaries, the party opened several empty tombs, and then finally a chamber seemingly guarded by two silver statues in the form of Elfin maiden-warriors. There were further doors leading from the chamber, but when the statues uttered a hollow challenge in Chaotic--one dissimilar to the countersigns taught to Tiwo by Xanthos--the party elected to withdraw rather than risk fighting golems.
Continuing exploration, the party entered a large hall with several pillars, and surprised about a dozen bizarre creatures clustered around one of the pillars ... Another sleep spell dropped a few of the creatures, but that led to battle as they turned to deal with the intruding adventurers. And so the party came face to face with strange things, goblin in shape, but with four long gangling arms from either shoulder, two vestigial arms from their chests, plates of black exoskeleton covering parts of their bodies, and two huge black multi-faceted eyes staring out from over mouths drooling and gaping around large fanged mandibles--spider-goblin-things!
Because of a good initiative roll and use of a web spell to immobilize half of the creatures remaining awake, and then a fireball spell that wiped out the webbed and sleeping creatures, the encounter passed quickly with the party triumphing. It was discovered that the creatures were, with their own webs, tying up the deceased body of an Elf-woman to the central pillar, whom Lucky Bob elected to take up and carry out of the dungeon to be raised from the dead.
About to turn back and return to town, the party was recalled to the lure of treasure by Blackleaf and Koko--to come all this way and forget about the treasure-laden dragon statue? Goaded on by this reminder, the party quickly found their way to the stair down to the second level. There, an encounter with wolves was avoided, and then the party found themselves in the great gallery before the shining black statue of Anglamorath.
Tiwo gave the countersigns and demanded in Chaotic that the dragon relinquish her treasure; then going up, he attempted to prize off the gems on the belly ... and nothing happened. Working quickly, and with the help of the Chaotic followers of Kord, Thaddeus, Coball, and Merlin, the party managed to prize off some two dozen gems and thousands of gold and silver coins. Fortunately, they had brought enough sacks into the dungeon in which to stuff all this treasure, and so they were able to haul all of it out, fireballing another small pack of wolves on their quick-march back to the surface.
Returning to town, only Clark and Mizer elected to carouse, and thus is word of their deeds and rewards spread throughout town.
Tuesday, April 2, 2019
Greyhame Game Expedition 87
A real-world two-part expedition, but interrupted in-game only by a pause in media res back at the camp outside the dungeon ...
The roster for 25 and 29 March:
Sten (halfling)
with Henry (magic-user), Tal (thief), and Foz (free goblin)
Nigel (16 year old boy-wonder magic-user)
Shoopie (dwarf)
with Zanatos (cleric)
Clark (paladin)
Tomu (dwarf) and Erbin (fighter)
and a small army of hirelings and dogs
At the Black Dragon's Meed Inn & Tavern back in town, a strange party arrives: a goblin, obviously the leader, introduced himself as Drang, his female Elf companion as Stormy, and the chief of his five-ogre entourage as Barduk; the four ogre-servants carried for their goblin-master a chest, obviously heavy, from which Drang counted out several thousand gold for a year's stay at the inn.
He then turned to the adventurers gathered in the tavern common room--Henry and Sten were holding a reunion of old friends with Nigel, Shoopie, and Zanatos--and the goblin Drang offered a further "obscene amount" of gold if these obvious ne'er-do-wells and adventurers would seek out a zone for him, lost of old under the Greyhame Mountain. A treasure map was offered--actually a letter and an account from the chronicles of the Brondings, which together suggested the location of the lost item--and a precise amount was agreed upon.
Thus offered compensation, the party acquired what they needed in town, and then set out for the Greyhame Mountain. Their clues led them into the Glimmervaults, those ancient caverns whose ceilings glimmer in the dark as if with the night's stars. Certain among the party had adventured in the 'Vaults previously (some so long ago as to have been in a previous incarnation of the dungeon, in a previous campaign!). Armed with their own map, they oriented themselves and then struck out into unexplored areas.
The caverns extended for a good way to the south and east; in a certain portion, the cave ceiling seemed to vanish into the night sky, though under constellations strangely distorted; and further on was discovered a great lake of dark waters glittering under stars. Another cave was found filled with a herd of giant pallid cave-locusts, while in one section stone doors were held closed by great iron bars warning with inscriptions of "the pollution of death is barred inside these halls."
While standing on the shore of the dark lake, the party was attacked by huge whited salamanders that swarmed out of the waters like slimy crocodiles; two of the dogs were slain here, but the foul creatures were driven back into the waters by a liberal application of flaming lamp oil. It was about this time that the party elected to return to their camp outside, uncertain of their prospects further in the dungeon without a little extra muscle.
The extra muscle came in the form of Clark, Tomu, and Erbin, whose players joined us on the 29th; and with their reinforcement, the party returned into the darkness.
Under a starry sky, the party discovered a secret cache of treasure in a stone tree; but were surprised from behind by a group of about a dozen corpses shambling toward them, corpses covered in growths of wispy grey mold, whitecap mushrooms, and other fungal growths. These did not turn away from Zanatos' holy symbol and prayers, but Clark was able to cause them to fight each other by the use of his ring of fungus control. But while the party argued as to what to do with the discovered treasure, they were interrupted again from behind by the snuffling and crunching of cave bears enjoying the surprise feast of fungal zombies.
----
"Yeah, we fucking killed those bears!" Nigel interjects into the midst of this accounting by the carousing characters.
"With the help of my ring of animal control," Shoopie adds; "But you should slow down on that beer, boy."
"Who are you calling boy? I'm a man! I'm sixteen--that's the age of majority!"
"Until you can grow one of these," Shoopie replies, tugging at his beard, "I'm afraid you're no man."
----
Continuing the account, the party found themselves in a cavern filled with stalagmites and stalactites; fortunately, Clark happened to look behind and witness one of the stalagmites shuffling and shifting just a little closer to the party. Alerting his fellows, he then advanced to investigate, followed cautiously by Sten ... and stepping within range, Clark found himself suddenly faced with an explosion of whipping tendrils from the weird stalagmite. Several latched onto him with glue-like secretions and then Clark found himself being dragged onward into the darkness and the suddenly revealed maw of stony teeth gaping from the stalagmite's side.
So began a desperate battle in the dark; as the party moved to Clark's aid, they found themselves accosted by two others of the stalagmite-horrors, the tendrils of which dragged a number of characters into the threat of crunching maws. Tomu and Erbin were two such caught, while Shoopie and Sten also found themselves struggling against the in-reeling tendrils. Each round in the grip of the tendrils while in melee range, the monsters were able to crush their victims in their jaws, and Erbin faced the swift death of his hireling, and then his own terrible death. Arakh the orc, Nigel's companion from adventure of old, also found death here, and Clark himself was brought low by too many rounds in the stony grip of his foe.
Nigel cast a lightning bolt spell to no effect, but Henry's fireball softened up two of the creatures, while Zanatos' cure spells helped bolster Clark long enough to heal himself further by laying hands on himself. Once the first of the three creatures was slain, though, its body oozing a foul yellow ichor, the party was able to combine efforts, and their various magical strength and swords were able to cut down the last two stony pillars of death.
At this point, much thought was given as to whether to retreat, but the call of sweet lucre proved irresistible, and the party moved deeper into the dungeon. Discovering halls of worked stone, decorated with imagery of Elves dancing under stars and trees of oak and firs, the party entered cautiously and discovered a number of fallen bodies, apparently killed of old by their own hands. These proved, as suspected, to be undead, which arose and drew swords of shadow from the empty scabbards at their sides.
And the danger of encounters with the undead was remembered here under pillars like stone trees, as Nigel and Zanatos both suffered the loss of life energy when struck by the cold shadowed swords. But the undead horrors were finally destroyed ...
----
At this point, the account is interrupted again as the carousing characters break into old reminiscences. "Yeah, seems like we might have to make another trip to Rix's dungeon, to bathe in the healing waters there," Shoopie declares.
"Rix!" Nigel says. "I still haven't forgiven you all for murdering Rix!"
"Forgiven us for that--what about all the other stuff we've done to you?" Sten pipes up from behind the bar. He has to stand on a barstool to see over the top, while he continuously pours his best stock of wine for himself and proceeds to guzzle it down. "Like when Xanthos paid for your 'lovely' wife to be raised from the dead?"
"Yeah, or when we sold you off to the Goblin King for a night?" Shoopie adds. Grinning evilly from behind his beard, he reaches out making a pinching motion with his fingers. "Beautiful boy!" he adds in a nasally imitation of the Goblin King's crooning.
"I will rip your head off and shit in the hole if you say that again," Nigel responds, totally dead pan, getting his fingers ready to cast fireball.
----
Anyway, hauling out all the treasure they'd acquired from halls of the dead, the party found themselves obstructed by the appearance of a gang of creatures, black-skinned, gangly-armed, and with greasy white hair. With hooked noses sniffing, they shuffled out of the darkness, ready to rend with outstretched claws.
A short round of combat established for certain the nature of these creatures, as the wounds cut by the adventurers' swords rapidly began to heal. Only Shoopie's sword versus regenerating creatures and Sten's flaming sword caused lasting wounds. But the punishment dished out by the party proved too much for the trolls, lasting or not; and in the end only one of the creatures escaped into the darkness, leaving its fellows on the cavern floor, covered in oil and set fire until burned to death by the characters.
So ended this expedition into the Glimmervaults--wildly successful if the amount of booze bought and drunk on the night of their return is any indication; and yet Drang remains at the inn, not entirely satisfied with the outcome of the expedition ...
Thursday, March 21, 2019
Greyhame Game Expedition 86
It's been a long time since I posted regarding this game (Expedition 30, the killing of the Goblin King, was the last time). Actually, it's been since October last year that I've posted at all, but we're finally playing the Greyhame Mountain Dungeon itself again, so I feel the impetus ...
So ...
------
Much has happened in the time since the killing and capturing of the Goblin King. An entire year has passed, and another half a year beyond that. Many of the adventurers from the original expeditions have moved on or retired, but others are still in the thick of it, risking much for sweet, sweet lucre.
Kord the Half-Orc has captured the castle of Waldburg to the east of the original hometown of Brakeridge; Lailith the Matriarch has taken the castle of Drachenturm from a nest of wyverns and had it repaired.
The Goblin King was turned over to the Elves for a large weregild, and he has presumably been tortured and crucified, as the Elves swore they would do. The Lord of Werewolves has allied himself with Viteric, Red King of the Getae barbarians, and together they make war on the Elves. An undead dragon and its hoard were discovered in the dungeons beneath the Howling Tower. Another dungeon-complex entire was explored in the hills to the northwest, and the cult of Skotia, goddess of darkness and death, was driven out, while the shrines and burial halls of Law and Good within were restored.
New adventurers have arrived to join in on the exploration of the deeps seeking gold, power, and glory, and at long last, expeditions have returned to the Greyhame Mountain Dungeon, led by Koko the Woman-Ape, who sought Okok the Ape-Chief somewhere in the Howling Tower ...
------
the roster for 21 March:
Koko (woman-ape)
Torrack and Torg (ogres)
Mizer and Blackleaf (magic-users, Blackleaf formerly an Elf)
Alan and Rolf Rolfson (clerics, Rolf a Getae tribesman)
Lucky Bob (traveling man)
and four hirelings
and five dogs
During last week's session, Koko, Blackleaf, and others discovered that the Howling Tower was howling again--wolves have gathered in large numbers in the wilderness around it, as well as some eerie, eldritch howling from within--and more surprisingly, the tower had been surrounded by a stockade of wooden palisades and longhouses populated by a tribe of Getae barbarians and their wolf and goblin allies. Not much was discovered during this expedition, but a number of slaves were freed from within the tower's dungeon, and they were able to relate that Okok and the other apes were driven down from the tower into the depths of the dungeon.
With that intelligence, the goal of this week's expedition was to delve into the depths and discover just where Okok had ended up. Koko took the lead, taking the company of adventurers to the secret entrance on the side of the ridge that pierces directly into the tower dungeon without need to enter the tower itself (which remains fortified behind the barbarians' stockade). This secret entrance once housed terrible insectile horrors, but for now retains only their large, empty egg sacs.
Emerging from the tunnel into the dungeon, Koko and Alan pored over the maps from previous expeditions and agreed on the fastest route through the first dungeon level to the stair down to the second. To that end, they skirted around the perimeter of the level and avoided any encounters with goblins or wolves (which still inhabit the dungeon in large numbers).
Coming down to the second level, Alan pointed out that perhaps one of his dogs could scent out Okok and his apes. Having the dog sniff Koko, and then letting it sniff around in the corridors of the second level, the dog soon scented something and pointed the party through several corridors, south, and then west. They passed through the room with the star well, which seems open to the night sky itself, and then headed west through some chambers not previously explored.
The main chamber thus explored was a huge gallery with a glittering black statue of a dragon in the center of the hall, marked ANGLAMORATH in the Elvish script. The belly of this serpentine idol was studded with gems, gold, and other coinage. But as Alan reached out, hoping to pry off a gem, he recoiled in pain, and then looked in horror on the gaping mouth of the idol, from which a huge and terrible serpent of blackest hue was slithering its way out.
Alan attempted to turn the giant snake into a log with snakes to sticks, but it had no effect; neither did Koko's ring of animal control. Then the serpent was free to attack, and it chomped down hard on Alan, nearly killing him.
A short, hard battle ensued. Mizer and Blackleaf threw a number of magic missiles at the creature, while the ogres and their dogs joined Alan and his hirelings in melee. But the next round, the creature breathed forth a cloud of acrid, toxic vapors, and Alan and his hirelings fell dead in the midst. Blackleaf attempted to dimension door the creature away and over the star well down the corridor, but the creature made its save; then Mizer cast web over it, and the serpent was slain as it thrashed about trying to break through.
The creature's body melted into foul black ichor and roiling billows of acrid smoke; but alas, even with the guardian destroyed, the magic in the statue prevented anyone from seizing its treasure without taking damage.
Returning to their purpose, the party looked to their tracking hound. It pointed west; after a short series of corridors, and a room with a stair down to the next level, the party found itself in a series of natural caverns with formations of stalactites and stalagmites, and listening carefully, they could hear dimly the sound of a feminine voice raised in song to the south, and too, the huffing of apes.
At the end of these passages, the party found a large chamber, half-filled with a pool of crystalline water fed by a deep stream that cut between the corridor and the chamber. In the midst of the pool, perched on a rounded off stalagmite, a naked and beautiful naiad sang sweetly for an audience of six apes, one among them the great silverback Okok, chief of the apes.
Koko immediately moved forward to join Okok--they were previously on friendly terms, after an expedition long ago, when the party had granted Okok the red flower of fire in return for friendship and/or treasure. Plucking each other's fur for lice, they exchanged pleasantries; Okok boasted of his warrior apes, despite having been driven out of the tower by the Getae, and Koko offered the chance to make an alliance and drive the Getae out of the tower from below. Okok was quite happy to agree to this.
Meanwhile, the naiad was making eyes at the party, but she couldn't stop singing to talk without the other apes getting riled up. It seemed the apes were enjoying a feast of raw giant crawfish, fished out of the cave pool, while listening to the wonderful singing of the nymph. After some abortive attempts to draw the apes away or cast a magical sleep over them, Torrack the ogre finally offered the cask of wine he was carrying (and another crawfish that the party had slept when attempting to get across the stream earlier), all to be a feast if only the apes would lead them to the next chamber over where more of their fellows were resting. This finally won the apes over, so they all moved on, allowing Blackleaf some time to speak with the naiad alone.
She called herself Niriel, and declared that she had been swept down into the dungeon by the swift flowing stream, but unable to return up to her sisters in the Brokenbrand Falls because of the strong current on the one hand, and the dungeon full of wolves and goblins on the other hand, and by the gods! would she be grateful if the adventurers would help her get out of the dungeon, and please, please, I don't want to sing for these dirty apes anymore.
The apes perked their ears at the sudden lack of singing, but Okok settled them--"Don't worry, friends, once we've feasted here, we'll go out and squeeze her again to get her singing again," and the apes went back to feasting.
So; Koko had found Okok and made alliance with him at last. It was agreed that Okok would remain in the dungeon, and that the adventurers would return soon to begin their joint operations against the Getae and their werewolves. Meanwhile, Niriel was wrapped up in a spare cloak to hide her nakedness, and bundled out of the dungeon, protected in the midst of the party as they made their way out on the double. Outside, she took her leave of them (and their cloak), promising to tell her sisters of the favor done her by them, with the implication of a favor owed by the naiads if ever it should be called in.
Back in Brakeridge, Alan, Mizer, and the ogres caroused, and their drunken boasting is of course the source of the intelligence spilled above.
So ...
------
Much has happened in the time since the killing and capturing of the Goblin King. An entire year has passed, and another half a year beyond that. Many of the adventurers from the original expeditions have moved on or retired, but others are still in the thick of it, risking much for sweet, sweet lucre.
Kord the Half-Orc has captured the castle of Waldburg to the east of the original hometown of Brakeridge; Lailith the Matriarch has taken the castle of Drachenturm from a nest of wyverns and had it repaired.
The Goblin King was turned over to the Elves for a large weregild, and he has presumably been tortured and crucified, as the Elves swore they would do. The Lord of Werewolves has allied himself with Viteric, Red King of the Getae barbarians, and together they make war on the Elves. An undead dragon and its hoard were discovered in the dungeons beneath the Howling Tower. Another dungeon-complex entire was explored in the hills to the northwest, and the cult of Skotia, goddess of darkness and death, was driven out, while the shrines and burial halls of Law and Good within were restored.
New adventurers have arrived to join in on the exploration of the deeps seeking gold, power, and glory, and at long last, expeditions have returned to the Greyhame Mountain Dungeon, led by Koko the Woman-Ape, who sought Okok the Ape-Chief somewhere in the Howling Tower ...
------
the roster for 21 March:
Koko (woman-ape)
Torrack and Torg (ogres)
Mizer and Blackleaf (magic-users, Blackleaf formerly an Elf)
Alan and Rolf Rolfson (clerics, Rolf a Getae tribesman)
Lucky Bob (traveling man)
and four hirelings
and five dogs
During last week's session, Koko, Blackleaf, and others discovered that the Howling Tower was howling again--wolves have gathered in large numbers in the wilderness around it, as well as some eerie, eldritch howling from within--and more surprisingly, the tower had been surrounded by a stockade of wooden palisades and longhouses populated by a tribe of Getae barbarians and their wolf and goblin allies. Not much was discovered during this expedition, but a number of slaves were freed from within the tower's dungeon, and they were able to relate that Okok and the other apes were driven down from the tower into the depths of the dungeon.
With that intelligence, the goal of this week's expedition was to delve into the depths and discover just where Okok had ended up. Koko took the lead, taking the company of adventurers to the secret entrance on the side of the ridge that pierces directly into the tower dungeon without need to enter the tower itself (which remains fortified behind the barbarians' stockade). This secret entrance once housed terrible insectile horrors, but for now retains only their large, empty egg sacs.
Emerging from the tunnel into the dungeon, Koko and Alan pored over the maps from previous expeditions and agreed on the fastest route through the first dungeon level to the stair down to the second. To that end, they skirted around the perimeter of the level and avoided any encounters with goblins or wolves (which still inhabit the dungeon in large numbers).
Coming down to the second level, Alan pointed out that perhaps one of his dogs could scent out Okok and his apes. Having the dog sniff Koko, and then letting it sniff around in the corridors of the second level, the dog soon scented something and pointed the party through several corridors, south, and then west. They passed through the room with the star well, which seems open to the night sky itself, and then headed west through some chambers not previously explored.
The main chamber thus explored was a huge gallery with a glittering black statue of a dragon in the center of the hall, marked ANGLAMORATH in the Elvish script. The belly of this serpentine idol was studded with gems, gold, and other coinage. But as Alan reached out, hoping to pry off a gem, he recoiled in pain, and then looked in horror on the gaping mouth of the idol, from which a huge and terrible serpent of blackest hue was slithering its way out.
Alan attempted to turn the giant snake into a log with snakes to sticks, but it had no effect; neither did Koko's ring of animal control. Then the serpent was free to attack, and it chomped down hard on Alan, nearly killing him.
A short, hard battle ensued. Mizer and Blackleaf threw a number of magic missiles at the creature, while the ogres and their dogs joined Alan and his hirelings in melee. But the next round, the creature breathed forth a cloud of acrid, toxic vapors, and Alan and his hirelings fell dead in the midst. Blackleaf attempted to dimension door the creature away and over the star well down the corridor, but the creature made its save; then Mizer cast web over it, and the serpent was slain as it thrashed about trying to break through.
The creature's body melted into foul black ichor and roiling billows of acrid smoke; but alas, even with the guardian destroyed, the magic in the statue prevented anyone from seizing its treasure without taking damage.
Returning to their purpose, the party looked to their tracking hound. It pointed west; after a short series of corridors, and a room with a stair down to the next level, the party found itself in a series of natural caverns with formations of stalactites and stalagmites, and listening carefully, they could hear dimly the sound of a feminine voice raised in song to the south, and too, the huffing of apes.
At the end of these passages, the party found a large chamber, half-filled with a pool of crystalline water fed by a deep stream that cut between the corridor and the chamber. In the midst of the pool, perched on a rounded off stalagmite, a naked and beautiful naiad sang sweetly for an audience of six apes, one among them the great silverback Okok, chief of the apes.
Koko immediately moved forward to join Okok--they were previously on friendly terms, after an expedition long ago, when the party had granted Okok the red flower of fire in return for friendship and/or treasure. Plucking each other's fur for lice, they exchanged pleasantries; Okok boasted of his warrior apes, despite having been driven out of the tower by the Getae, and Koko offered the chance to make an alliance and drive the Getae out of the tower from below. Okok was quite happy to agree to this.
Meanwhile, the naiad was making eyes at the party, but she couldn't stop singing to talk without the other apes getting riled up. It seemed the apes were enjoying a feast of raw giant crawfish, fished out of the cave pool, while listening to the wonderful singing of the nymph. After some abortive attempts to draw the apes away or cast a magical sleep over them, Torrack the ogre finally offered the cask of wine he was carrying (and another crawfish that the party had slept when attempting to get across the stream earlier), all to be a feast if only the apes would lead them to the next chamber over where more of their fellows were resting. This finally won the apes over, so they all moved on, allowing Blackleaf some time to speak with the naiad alone.
She called herself Niriel, and declared that she had been swept down into the dungeon by the swift flowing stream, but unable to return up to her sisters in the Brokenbrand Falls because of the strong current on the one hand, and the dungeon full of wolves and goblins on the other hand, and by the gods! would she be grateful if the adventurers would help her get out of the dungeon, and please, please, I don't want to sing for these dirty apes anymore.
The apes perked their ears at the sudden lack of singing, but Okok settled them--"Don't worry, friends, once we've feasted here, we'll go out and squeeze her again to get her singing again," and the apes went back to feasting.
So; Koko had found Okok and made alliance with him at last. It was agreed that Okok would remain in the dungeon, and that the adventurers would return soon to begin their joint operations against the Getae and their werewolves. Meanwhile, Niriel was wrapped up in a spare cloak to hide her nakedness, and bundled out of the dungeon, protected in the midst of the party as they made their way out on the double. Outside, she took her leave of them (and their cloak), promising to tell her sisters of the favor done her by them, with the implication of a favor owed by the naiads if ever it should be called in.
Back in Brakeridge, Alan, Mizer, and the ogres caroused, and their drunken boasting is of course the source of the intelligence spilled above.
Saturday, May 19, 2018
They Killed the Goblin King! (Greyhame 30)
They began descending the stair that wound around the shaft down to the third and fourth levels of the dungeon beneath the Howling Tower--the Goblin King's lair lay somewhere below, and within, presumably, the Star Child prisoner ...
The party included:
Baby-Face (thief 6)
Valor Justice (Elf 2)
Aethelwulf (paladin 4)
Ham (cleric 5)
Thaddeus (fighter 3)
Torag (ogre 1)
Blackleaf (Elf 4)
Koko (woman-ape 2)
Little Bob (travelling-man 5)
Maira (magic-user 1)
June (cleric 3)
Able (paladin 1)
(the party was a damned army, alerting everything ahead of them of their coming!)
There were two doors on the landing to the third level. Both were locked. Baby-Face picked one; it opened onto a goblin armory. But he failed to pick the other. The party began to smash it open; the noise attracted attention ...
From below, the party heard a familiar voice raised in anger: "Why do you continue to invade my house?" cried the Goblin King from the bottom of the shaft. And looking over from above, there he was, surrounded by a bodyguard of four spiderlings, and with Calirath, an Elfin-seeming woman with white hair, clad in nothing but her own coal-black skin.
"Well if you weren't such a dick!" Maira called back from above.
"Come and fight me!" the Goblin King answered.
Confusion ensued. Without a caller, the party talked over each other. I want to cast a spell, I want to shoot an arrow, what's going on? I called for initiative without spells--an arrows was loosed, and so battle was joined.
The Goblin King and crew won; the Goblin King himself, a straight-backed, strikingly handsome goblin with a weird Elfin shadow that moved independently, quaffed a potion and grew in size; his djinni, Calirath, began to transform into an aery form and a wind picked up in the room. The four spiderling bodyguards around the king stepped up to the foot of the stair, taking defensive positions. And from the back of the party, the silent demon spider crept down and attacked, but I rolled shit for attacks.
A party of dogs attacked the demon spider, all to no avail despite having silver-lined tine in their mouths--as a demon, it was immune to any attacks except those with a magic weapon. Koko moved back to attack the spider, using her ape ability to kind of climb the wall to get into the melee with the dogs, using her magic sword.
Aethelwulf, Little Bob, Ham, and some dogs moved down the stair to attack the spiderlings, while arrows were cast down around them at the Goblin King, to no avail. But even as Aethelwulf reached the middle point and cast his first javelin, fires lit up from the runic trap on the stair, engulfing all the front rank in fire for 1-6 damage; these fires would cover the entire stair on the next round.
Spells were prepared. The party won initiative, and Ham got hold person off on the Goblin King and his bodyguard. I rolled a 3 for him, but the spiderlings saved (third villain in three villain-encounters to fail his save against hold person, this is getting frustrating); Blackleaf also webbed the King; meanwhile, June attempted to hold person the rising whirlwind, but Calirath not being a "person", she was not affected.
Seeing the fires roaring toward them, several characters jumped. Able, June, and Little Bob each took 1-6 points of damage as they leapt. Meanwhile, Koko used her apish "feat of strength" ability to wrestle the spider off the stair--she tried to throw it at the Goblin King, but didn't quite succeed in that. As the spider was cleared from the back, the rest of the party moved up the stair and away from the rising fires (hmm, I should have dealt fire damage to Ham, Blackleaf, and June, since spells can't be cast if you move, but I didn't--oh well!) Baby-Face meanwhile used his thief "climb sheer surfaces" ability to descend from the stair without harm.
The demon spider was discombobulated for a round, then began to climb back up the wall; the spiderlings stayed where they were, holding the foot of the stair for the entire encounter; Calirath continued to transform into a whirlwind (5 rounds altogether is painfully slow).
Meanwhile, Koko charged back down the stairs through the fire (1-6 damage) to engage the spiderlings in melee alongside Aethelwulf. She managed to kill one, but also received a number of hits, including two critical hits, one of which she warded off by breaking her shield. And I should note that Aethelwulf, wearing his Ring of Fire Resistance was hanging out in the fires, immune to their damage (they were only dealing damage as "normal fires").
Ham, Torag, and Thaddeus all elected to jump off the stairs to take 1-6 falling damage each, and then gang up on the paralyzed Goblin King.
At about this time, the demon spider got back up to the stair and began munching on dogs (rolled randomly, characters or dogs/hirelings). Boar One (Ham's dog) failed his save against poison. Later, Duke (Maira's dog) would be killed by brute damage, while Whesker the Weasel (Baby-Face's snake-killing weasel) also succumbed to poison. And Astix (June's Celtic hireling) was knocked to 0 hp (just knocked out, even for a mere hireling), and made his save exactly to avoid death-by-poison.
Meanwhile, Calirath was finally fully formed into a whirlwind. She moved through Aethelwulf and Koko, dealing 2-12 damage to each, and Koko was KO'd, while Aethelwulf was forced to lay hands upon himself. But!--Valor Justice had a scroll on his character sheet, and nothing to identify it otherwise. He used it, and I rolled its effect randomly from the treasure-tables. Protection from Elementals! And reading the description, it creates a circle of protection 10' into which elementals cannot move or attack. And what's a djinni but a spirit of the air? I judged it effective, and the whirlwind Calirath was unable to affect the party at the top of the stairs with her howling winds.
During these rounds, Torag, Ham, and Thaddeus were beating up the Goblin King (normally I allow automatic kills against held opponents, but in the confusion of this combat, I was just granting +4 to attack) and doing some decent damage to him, but were attacked by his animated shadow; and so Baby-Face and Little Bob began to attack the shadow and deal damage directly to it with their magic weapons, until finally it dissipated (and the Goblin King looked pretty badly injured too).
Around this time, June happened to loose an arrow at the frozen Goblin King--and he rolled a 20! He took the King down to 1 hp; initiative was rolled, and the party won. I let June go first. Another hit, and the Goblin King is dead, slain by an arrow cast by a low level character, his eyes rolling up in his head even as his body is held in a magically rigid paralysis.
The whirlwind howled, moved down to attack those around the Goblin King, and KO'd Ham with the damage dealt. Then she began to wind down, returning to her woman-form.
Only the demon spider and the spiderlings remained ... the spiderlings were quickly dispatched; but the demon spider continued to fight (see casualties above), its armor class and magical nature keeping it proof against most of the creatures it was facing. Until Aethelwulf, Little Bob, and Blackleaf engaged it in melee with their magical swords (the fire had died down by then, but as Little Bob went back up the stairs, they reignited, dealing 1-6 damage to him). The spider managed to KO Little Bob, but the magic swords arrayed against it proved too much, and it expired on their swordpoints.
Lastly, the whirlwind was still winding down; as it did so, Ham attacked it, thinking it still an enemy--but Baby-Face, who had counseled against killing the Goblin King in the midst of the battle, now leapt in the way of the blow. He took the hit, but saved Calirath. And when the djinni had fully reformed, she turned to Baby-Face and declared, "If you can save the Goblin King--if you can get him raised from death--I will give you anything you want."
So the party marched out of the dungeon, Calirath carrying the slain form of the Goblin King--and what wandering monster would dare attack such a procession??
Back in town, the Goblin King was successfully raised by Lailith; and because Baby-Face asked Calirath to serve him, she pointed out the ring on the fallen Goblin King's finger to which her spirit was bound, and bade him wear it ... and now Baby-Face is a Thief 6 with two Rings of the Djinni.
Which means it's time for me to step up the challenge!
We were out of time ... we'll figure out the ramifications of it all next session. But all in all, very fun. There was a lot of nail-biting on behalf of the players, and a lot of me thinking "oh man, I'm going to kill all the low-level characters." But some fortuitous rolls (my bad save, a good roll on the scroll-type) turned the tide of fortune.
The party included:
Baby-Face (thief 6)
Valor Justice (Elf 2)
Aethelwulf (paladin 4)
Ham (cleric 5)
Thaddeus (fighter 3)
Torag (ogre 1)
Blackleaf (Elf 4)
Koko (woman-ape 2)
Little Bob (travelling-man 5)
Maira (magic-user 1)
June (cleric 3)
Able (paladin 1)
(the party was a damned army, alerting everything ahead of them of their coming!)
There were two doors on the landing to the third level. Both were locked. Baby-Face picked one; it opened onto a goblin armory. But he failed to pick the other. The party began to smash it open; the noise attracted attention ...
From below, the party heard a familiar voice raised in anger: "Why do you continue to invade my house?" cried the Goblin King from the bottom of the shaft. And looking over from above, there he was, surrounded by a bodyguard of four spiderlings, and with Calirath, an Elfin-seeming woman with white hair, clad in nothing but her own coal-black skin.
"Well if you weren't such a dick!" Maira called back from above.
"Come and fight me!" the Goblin King answered.
Confusion ensued. Without a caller, the party talked over each other. I want to cast a spell, I want to shoot an arrow, what's going on? I called for initiative without spells--an arrows was loosed, and so battle was joined.
The Goblin King and crew won; the Goblin King himself, a straight-backed, strikingly handsome goblin with a weird Elfin shadow that moved independently, quaffed a potion and grew in size; his djinni, Calirath, began to transform into an aery form and a wind picked up in the room. The four spiderling bodyguards around the king stepped up to the foot of the stair, taking defensive positions. And from the back of the party, the silent demon spider crept down and attacked, but I rolled shit for attacks.
A party of dogs attacked the demon spider, all to no avail despite having silver-lined tine in their mouths--as a demon, it was immune to any attacks except those with a magic weapon. Koko moved back to attack the spider, using her ape ability to kind of climb the wall to get into the melee with the dogs, using her magic sword.
Aethelwulf, Little Bob, Ham, and some dogs moved down the stair to attack the spiderlings, while arrows were cast down around them at the Goblin King, to no avail. But even as Aethelwulf reached the middle point and cast his first javelin, fires lit up from the runic trap on the stair, engulfing all the front rank in fire for 1-6 damage; these fires would cover the entire stair on the next round.
Spells were prepared. The party won initiative, and Ham got hold person off on the Goblin King and his bodyguard. I rolled a 3 for him, but the spiderlings saved (third villain in three villain-encounters to fail his save against hold person, this is getting frustrating); Blackleaf also webbed the King; meanwhile, June attempted to hold person the rising whirlwind, but Calirath not being a "person", she was not affected.
Seeing the fires roaring toward them, several characters jumped. Able, June, and Little Bob each took 1-6 points of damage as they leapt. Meanwhile, Koko used her apish "feat of strength" ability to wrestle the spider off the stair--she tried to throw it at the Goblin King, but didn't quite succeed in that. As the spider was cleared from the back, the rest of the party moved up the stair and away from the rising fires (hmm, I should have dealt fire damage to Ham, Blackleaf, and June, since spells can't be cast if you move, but I didn't--oh well!) Baby-Face meanwhile used his thief "climb sheer surfaces" ability to descend from the stair without harm.
The demon spider was discombobulated for a round, then began to climb back up the wall; the spiderlings stayed where they were, holding the foot of the stair for the entire encounter; Calirath continued to transform into a whirlwind (5 rounds altogether is painfully slow).
Meanwhile, Koko charged back down the stairs through the fire (1-6 damage) to engage the spiderlings in melee alongside Aethelwulf. She managed to kill one, but also received a number of hits, including two critical hits, one of which she warded off by breaking her shield. And I should note that Aethelwulf, wearing his Ring of Fire Resistance was hanging out in the fires, immune to their damage (they were only dealing damage as "normal fires").
Ham, Torag, and Thaddeus all elected to jump off the stairs to take 1-6 falling damage each, and then gang up on the paralyzed Goblin King.
At about this time, the demon spider got back up to the stair and began munching on dogs (rolled randomly, characters or dogs/hirelings). Boar One (Ham's dog) failed his save against poison. Later, Duke (Maira's dog) would be killed by brute damage, while Whesker the Weasel (Baby-Face's snake-killing weasel) also succumbed to poison. And Astix (June's Celtic hireling) was knocked to 0 hp (just knocked out, even for a mere hireling), and made his save exactly to avoid death-by-poison.
Meanwhile, Calirath was finally fully formed into a whirlwind. She moved through Aethelwulf and Koko, dealing 2-12 damage to each, and Koko was KO'd, while Aethelwulf was forced to lay hands upon himself. But!--Valor Justice had a scroll on his character sheet, and nothing to identify it otherwise. He used it, and I rolled its effect randomly from the treasure-tables. Protection from Elementals! And reading the description, it creates a circle of protection 10' into which elementals cannot move or attack. And what's a djinni but a spirit of the air? I judged it effective, and the whirlwind Calirath was unable to affect the party at the top of the stairs with her howling winds.
During these rounds, Torag, Ham, and Thaddeus were beating up the Goblin King (normally I allow automatic kills against held opponents, but in the confusion of this combat, I was just granting +4 to attack) and doing some decent damage to him, but were attacked by his animated shadow; and so Baby-Face and Little Bob began to attack the shadow and deal damage directly to it with their magic weapons, until finally it dissipated (and the Goblin King looked pretty badly injured too).
Around this time, June happened to loose an arrow at the frozen Goblin King--and he rolled a 20! He took the King down to 1 hp; initiative was rolled, and the party won. I let June go first. Another hit, and the Goblin King is dead, slain by an arrow cast by a low level character, his eyes rolling up in his head even as his body is held in a magically rigid paralysis.
The whirlwind howled, moved down to attack those around the Goblin King, and KO'd Ham with the damage dealt. Then she began to wind down, returning to her woman-form.
Only the demon spider and the spiderlings remained ... the spiderlings were quickly dispatched; but the demon spider continued to fight (see casualties above), its armor class and magical nature keeping it proof against most of the creatures it was facing. Until Aethelwulf, Little Bob, and Blackleaf engaged it in melee with their magical swords (the fire had died down by then, but as Little Bob went back up the stairs, they reignited, dealing 1-6 damage to him). The spider managed to KO Little Bob, but the magic swords arrayed against it proved too much, and it expired on their swordpoints.
Lastly, the whirlwind was still winding down; as it did so, Ham attacked it, thinking it still an enemy--but Baby-Face, who had counseled against killing the Goblin King in the midst of the battle, now leapt in the way of the blow. He took the hit, but saved Calirath. And when the djinni had fully reformed, she turned to Baby-Face and declared, "If you can save the Goblin King--if you can get him raised from death--I will give you anything you want."
So the party marched out of the dungeon, Calirath carrying the slain form of the Goblin King--and what wandering monster would dare attack such a procession??
Back in town, the Goblin King was successfully raised by Lailith; and because Baby-Face asked Calirath to serve him, she pointed out the ring on the fallen Goblin King's finger to which her spirit was bound, and bade him wear it ... and now Baby-Face is a Thief 6 with two Rings of the Djinni.
Which means it's time for me to step up the challenge!
We were out of time ... we'll figure out the ramifications of it all next session. But all in all, very fun. There was a lot of nail-biting on behalf of the players, and a lot of me thinking "oh man, I'm going to kill all the low-level characters." But some fortuitous rolls (my bad save, a good roll on the scroll-type) turned the tide of fortune.
Monday, May 7, 2018
Greyhame Mountain Dungeon Expedition 29
Orcs have returned to the caverns of the Glimmervaults ...
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand Falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
16 April's roster:
Aethelwulf (paladin 4)
June (cleric 2)
Able (paladin 1)
Ham (cleric 5)
Thaddeus (fighter 2)
Coball (cleric 1)
(and halfway through the session)
Blackleaf (Elf 3)
Koko (woman-ape 2)
In town, Able, newly arrived paladin, hired two Celtic-type men-at-arms, one Vertix, the other Astix. He also acquired for himself two of the available dogs, a bloodhound and a ghosthound.
Aethelwulf, meanwhile, bought the two unique items available this session, a bottle of what was purported to be mead of poetry, the other the fingerbone of a saint. He placed the fingerbone in the pommel of his life-draining sword Drinker, then took the mead of poetry to Aldir the blacksmith. This Aldir had once had a fling with Blackleaf the Elf, but it had fallen by the wayside when Aldir decided he wanted to convert to the Good cult under Aethelwulf's tutelage; but Aethelwulf was interested in getting them together, because if Blackleaf married Aldir, a Good human, then Blackleaf would receive a human soul from the pairing ....
And so Aethelwulf drank of the mead, and spoke to Aldir at length in verse, describing the basic goodness of marriage, and spinning out the mythic tales of men and Elves marrying; perhaps indeed, he sang the Lay of Lethian! And because of the magic in the mead, he was convincing, and Aldir decided that he must ultimately wed Blackleaf.
Still, Aethelwulf had one further piece of business in town. He and the company had rescued several children from the Goblin King's dungeons last time, and now he kept them at the shrine while trying to figure out how to reverse the changes effected on them by the Goblin King's magic to make them into goblins.
Town business dealt with, the party decided on their next course of action--sneak into Oakridge castle to deal with Morrow, son of Morholt the Usurper! Though Morholt had already been captured and sent north, his son retained control of the castle, and now the party wanted to end the usurpation of Sonora's rightful claim to the seat once and for all.
The party sneaked into the dungeons of the castle through a previously revealed secret-entrance on the north side of the ridge. In one room, they burst in on a pair of guards, surprising them as the guards diced at a table. The party's dogs made short work of the men; and what were they guarding? The prison cells. These were filled with typical rabble--drunkards, petty thieves, and the like, and the party left them there. But through another set of doors and corridor they found a semi-newly installed torture chamber, and beyond that an oubliette from whence came a faint weeping.
The prisoner within was hauled out, one Alira, a young woman of the village. She refused to tell the party what exactly Morrow had done to her, and Aethelwulf had his hirelings Lessing and Aquinas escort her out of the dungeon to safety.
The party then proceeded to explore previously explored territory, robbing a couple more crypts of the dead lords below, until they stumbled through the well room and the wine cellar, and up stairs into the kitchen!
Six servants chopping vegetables were interrupted--they immediately fled at the intrusion of armed men, but Aethelwulf called them back, promising their freedom from Morrow's evil rule.
It was at this point that I remembered I had written a short table for "castle business" that I was supposed to use whenever I used the castle ... roll roll ... a feast! "We were preparing for a feast," the servants tell the party.
The natural plan on hearing that was to make it a Red Feast, and the party convinced the servants to let them hide below, and then come and get them when everyone in the castle had assembled for the feast and were into their cups somewhat.
I rolled a wandering encounter check to see if anything happened in the meantime; nothing; so at the duly appointed time, the servants came and led the armed party up through the kitchen to attack the unarmed Morrow and his men.
In the great hall, Morrow was seated at the high seat with his captain of the guard, his magic-user assistant, and six wild-looking men and women, while two dozen of his men-at-arms feasted in the hall below. During the surprise round, the party got a hold person spell off on Morrow and his magic-user and I rolled ... something like a 3 and a 5. So they were paralyzed; everyone else was unarmed, other than their daggers, and unarmored.
It was a slaughter. Even when the wild-men turned into wolves, they stood no chance; and Blackleaf's and Koko's timely appearance allowed Blackleaf to get a web spell off on the armed reinforcements that attempted to save the life of their lord, immobilizing the entire squad (except the captain, who managed to slay Astix the hireling before himself being felled). The magic-user, too, was easily killed while he sat, paralyzed by the hold person spell, holding up a morsel of venison on his fork, mouth hanging open, ready but unable to bite--he was struck through with several arrows loosed by June and Able, if I recall correctly.
During the melee at the high table, it was revealed that Morrow was a werewolf when a stroke from a normal sword did him no damage, while a silver arrow pierced his shoulder and bright red blood flowed forth.
But in the end, the party agreed that they needed to seize Morrow and haul him away before any more reinforcements showed up. They bound him as well as they could with speed, and then dragged him back down and out through the dungeon and back to town.
Thaddeus caroused, telling everyone this tale, but was able to hold his liquor without shenanigans ensuing. And so Morrow was captured two weeks after his father before him; and within the next weeks, certainly, the men-at-arms that Sonora left behind in Brakeridge hope to be able to take the castle back for their lady!
------
Remembrance for the Fallen:
Astix (Celto hireling), Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand Falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
16 April's roster:
Aethelwulf (paladin 4)
June (cleric 2)
Able (paladin 1)
Ham (cleric 5)
Thaddeus (fighter 2)
Coball (cleric 1)
(and halfway through the session)
Blackleaf (Elf 3)
Koko (woman-ape 2)
In town, Able, newly arrived paladin, hired two Celtic-type men-at-arms, one Vertix, the other Astix. He also acquired for himself two of the available dogs, a bloodhound and a ghosthound.
Aethelwulf, meanwhile, bought the two unique items available this session, a bottle of what was purported to be mead of poetry, the other the fingerbone of a saint. He placed the fingerbone in the pommel of his life-draining sword Drinker, then took the mead of poetry to Aldir the blacksmith. This Aldir had once had a fling with Blackleaf the Elf, but it had fallen by the wayside when Aldir decided he wanted to convert to the Good cult under Aethelwulf's tutelage; but Aethelwulf was interested in getting them together, because if Blackleaf married Aldir, a Good human, then Blackleaf would receive a human soul from the pairing ....
And so Aethelwulf drank of the mead, and spoke to Aldir at length in verse, describing the basic goodness of marriage, and spinning out the mythic tales of men and Elves marrying; perhaps indeed, he sang the Lay of Lethian! And because of the magic in the mead, he was convincing, and Aldir decided that he must ultimately wed Blackleaf.
Still, Aethelwulf had one further piece of business in town. He and the company had rescued several children from the Goblin King's dungeons last time, and now he kept them at the shrine while trying to figure out how to reverse the changes effected on them by the Goblin King's magic to make them into goblins.
Town business dealt with, the party decided on their next course of action--sneak into Oakridge castle to deal with Morrow, son of Morholt the Usurper! Though Morholt had already been captured and sent north, his son retained control of the castle, and now the party wanted to end the usurpation of Sonora's rightful claim to the seat once and for all.
The party sneaked into the dungeons of the castle through a previously revealed secret-entrance on the north side of the ridge. In one room, they burst in on a pair of guards, surprising them as the guards diced at a table. The party's dogs made short work of the men; and what were they guarding? The prison cells. These were filled with typical rabble--drunkards, petty thieves, and the like, and the party left them there. But through another set of doors and corridor they found a semi-newly installed torture chamber, and beyond that an oubliette from whence came a faint weeping.
The prisoner within was hauled out, one Alira, a young woman of the village. She refused to tell the party what exactly Morrow had done to her, and Aethelwulf had his hirelings Lessing and Aquinas escort her out of the dungeon to safety.
The party then proceeded to explore previously explored territory, robbing a couple more crypts of the dead lords below, until they stumbled through the well room and the wine cellar, and up stairs into the kitchen!
Six servants chopping vegetables were interrupted--they immediately fled at the intrusion of armed men, but Aethelwulf called them back, promising their freedom from Morrow's evil rule.
It was at this point that I remembered I had written a short table for "castle business" that I was supposed to use whenever I used the castle ... roll roll ... a feast! "We were preparing for a feast," the servants tell the party.
The natural plan on hearing that was to make it a Red Feast, and the party convinced the servants to let them hide below, and then come and get them when everyone in the castle had assembled for the feast and were into their cups somewhat.
I rolled a wandering encounter check to see if anything happened in the meantime; nothing; so at the duly appointed time, the servants came and led the armed party up through the kitchen to attack the unarmed Morrow and his men.
In the great hall, Morrow was seated at the high seat with his captain of the guard, his magic-user assistant, and six wild-looking men and women, while two dozen of his men-at-arms feasted in the hall below. During the surprise round, the party got a hold person spell off on Morrow and his magic-user and I rolled ... something like a 3 and a 5. So they were paralyzed; everyone else was unarmed, other than their daggers, and unarmored.
It was a slaughter. Even when the wild-men turned into wolves, they stood no chance; and Blackleaf's and Koko's timely appearance allowed Blackleaf to get a web spell off on the armed reinforcements that attempted to save the life of their lord, immobilizing the entire squad (except the captain, who managed to slay Astix the hireling before himself being felled). The magic-user, too, was easily killed while he sat, paralyzed by the hold person spell, holding up a morsel of venison on his fork, mouth hanging open, ready but unable to bite--he was struck through with several arrows loosed by June and Able, if I recall correctly.
During the melee at the high table, it was revealed that Morrow was a werewolf when a stroke from a normal sword did him no damage, while a silver arrow pierced his shoulder and bright red blood flowed forth.
But in the end, the party agreed that they needed to seize Morrow and haul him away before any more reinforcements showed up. They bound him as well as they could with speed, and then dragged him back down and out through the dungeon and back to town.
Thaddeus caroused, telling everyone this tale, but was able to hold his liquor without shenanigans ensuing. And so Morrow was captured two weeks after his father before him; and within the next weeks, certainly, the men-at-arms that Sonora left behind in Brakeridge hope to be able to take the castle back for their lady!
------
Remembrance for the Fallen:
Astix (Celto hireling), Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
Wednesday, May 2, 2018
Days of our Dungeons
I'm going to roll a wandering monster check to see if your wife comes by ...
The look of horror on the player's face when I declared this was wonderful. Her male character has in the past foisted two sexual relationships onto a loyal henchman as marriages (yes, the henchman is indeed bigamous); meanwhile the character has since married "respectfully" and without telling his now-wife the full story of his past.
And an NPC had just shown up with a young child, declaring it either the character's or the henchman's--"And you must now take care of her!" The henchman was away; the character tried to keep the child's appearance secret from his wife to prevent any further frustrations between the two (she had already been angered at the character for some other reason during an earlier session.)
I roll a black die (on a 1, the monster--the wife!--appears), a red die (on a 1 or 2 the monster is surprised--you have a moment to compose yourself), and a white die (on a 1 or 2 the party/character is surprised--you're caught in the act!) ...
Roll roll roll. No wife. Not yet. What do you do, now that you have this child foisted upon you?
------
The exchange struck me as pretty soap-operatic, or picaresque, and wonderful for it.
This was during a game back in March. We don't get to play together too often anymore as we live in different cities (same state, at least!), but we've been playing these characters for about six years now, and each of us has a stronghold of some kind, and we take turns DMing for each other. And after six years, a larger part of the fun with these characters that have grow on us is not tied so entirely to the dungeon or adventure--we've accumulated enough "episodes" and gathered enough of a cast of minor characters around us that a lot of the fun is the soap opera stuff--your wife doesn't know about your sordid past, but your sordid past just showed up looking for you.
What happens next? We'll find out on the next episode ...
-
-
-
(and check out Zak S.' essay about D&D as a picaresque if you want an actual essay about emergent narrative from episodic play; it's always worth another read)
The look of horror on the player's face when I declared this was wonderful. Her male character has in the past foisted two sexual relationships onto a loyal henchman as marriages (yes, the henchman is indeed bigamous); meanwhile the character has since married "respectfully" and without telling his now-wife the full story of his past.
And an NPC had just shown up with a young child, declaring it either the character's or the henchman's--"And you must now take care of her!" The henchman was away; the character tried to keep the child's appearance secret from his wife to prevent any further frustrations between the two (she had already been angered at the character for some other reason during an earlier session.)
I roll a black die (on a 1, the monster--the wife!--appears), a red die (on a 1 or 2 the monster is surprised--you have a moment to compose yourself), and a white die (on a 1 or 2 the party/character is surprised--you're caught in the act!) ...
------
The exchange struck me as pretty soap-operatic, or picaresque, and wonderful for it.
This was during a game back in March. We don't get to play together too often anymore as we live in different cities (same state, at least!), but we've been playing these characters for about six years now, and each of us has a stronghold of some kind, and we take turns DMing for each other. And after six years, a larger part of the fun with these characters that have grow on us is not tied so entirely to the dungeon or adventure--we've accumulated enough "episodes" and gathered enough of a cast of minor characters around us that a lot of the fun is the soap opera stuff--your wife doesn't know about your sordid past, but your sordid past just showed up looking for you.
What happens next? We'll find out on the next episode ...
-
-
-
(and check out Zak S.' essay about D&D as a picaresque if you want an actual essay about emergent narrative from episodic play; it's always worth another read)
Tuesday, May 1, 2018
Greyhame Mountain Dungeon Expedition 28
Orcs have returned to the caverns of the Glimmervaults ...
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand Falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
12 April's roster: (I think? my notes are sketchy)
Blackleaf (Elf)
Koko (woman-ape)
Aethelwulf (paladin)
Astia (hireling raised to 1st level ... I forget her class)
Maira (new magic-user 1)
Little Bob (? was he present?)
Baby Face (? showed up late?)
Following last session's capture of Morholt, usurper of the rightful lordship over Brakeridge, the men-at-arms of Lady Sonora, rightful widow-lady of Brakeridge, took the lone watchtower in town (jokingly nicknamed "the Citadel").
Meanwhile, Sonora, Moria Morholtsdotr, and Morholt-imprisoned set off to the north to seek the judgment of King Vialar the Cruel over Morholt ... Lead (cleric) and Aria (Elf) elected to accompany the party, along with a number of mercenaries hired by Aethelwulf and Baby-Face
Dogs were bought by the characters in town. Blackleaf bought a bloodhound and named it "Droopy", forgetting her other dog already named Droopy and killed; but more excitingly, as Astia, former hireling-woman of Lead, equipped herself for adventuring, she managed to acquire the lone warbat rolled up with my spiffy new table. Named him Wayne, a fitting name.
And to the Howling Tower they all went.
Using the insectoid-tunnel-entrance, they entered into the first dungeon level with only a minor encounter--Koko the ape was paralyzed by the tentacle-attack of an insectoid horror in the tunnels, but the monster managed to escape death by backing off real-fast when the party moved in around it ...
Next in my notes are a series of crossed out numbers; I assume they're slaughtered goblins ... and cornered wolves, as the next textual note is, "Blackleaf throws meat to wolves--wolves snarl defensively, cornered. ... Party continues."
Beyond that, Blackleaf took point ahead of the party and ahead of their light, hoping to use her Elfin infravision to good effect to avoid surprise. The party moved quickly through the first dungeon level seeking the stairs down to the second level. On the second level, they sought out the Goblin-King's quarters about which they had been informed on a previous expedition. On the way, Maira was stopped by party members from "bothering" the pool that opens onto the stars and the vastness of space; and the statue room contained different statues again, this time a statue of a maiden, a dragon, and the Queen of Stars in full regalia.
Entering a room to the south of the statue room, the party found a throne room with a throne on the west side carved from a star-stone. Baby Face sat on it; but whatever happened he did not inform the rest of the party.
Moving on from there, the party found corridors to the west that led to a couple doors. The first door had thoughts behind it, detected courtesy of Blackleaf's medallion of ESP 30'. Thoughts about how best to spin this child up in spider silk?
The door is locked; Baby Face failed to unlock it; Koko used her apish feat of strength to force it, and inside, the party discovered a strangely handsome goblin hard at work sewing a human child into a cocoon of spidersilk. In the room with him were a large spider, and an Elfin woman with coal-black skin, white hair, and who was otherwise nude with the easy pride of a native of Barsoom, or some such.
"Why are you disturbing my work?" the Goblin King intoned as he turned to the party--for surely it was he, finally!
"To destroy your evil!" the party cried. They charged; but the Goblin King won initiative, got his spell off, and the party was webbed. He and his female assistant disappeared the next round with another spell, and disappeared through another door to the north; meanwhile the spider killed the dog Fluffy with poison, but was shortly thereafter killed and the web cleared by the party.
With the spider killed and the others fled, the party freed the child in the middle of the room, and then found six more already cocooned and half-transformed into goblins in the room to the north. Aethelwulf remanded the children to his hirelings, Nietzsche, Lesing, and Aquinas (he named them), and had them exit the dungeon while the party pressed on.
Meanwhile, the party found a secret door back to the star-throne-room. Continuing back out into the corridor south, they found a southern door; ESP revealed a jumble of hostile thinking beyond, and when thrown open, the door revealed a group of goblins being rallied by their King.
The goblins were slaughtered; the Goblin King disappeared again, while the coal-skinned woman stepped up to fight (spells from the party failed to affect the King and his compatriot ...). An inky black monstrous cloud began to appear behind the party, but Blackleaf successfully identified it as an illusion. As the party meleed the goblins and the woman, Aethelwulf demanded her surrender; and she proffered it once the Goblin King was gone.
Questions collated with Blackleaf's ESP established that the woman was Callirath, the djinni spirit who aided the Goblin King's escape from the Elves after he seduced her. The party demanded her knowledge about treasure, and she informed them about the treasure of Lososkelax the Spider, also on the second dungeon level; Blackleaf then attempted to sow unrest with the spirit by implying that the Goblin King, whom Callirath loves/lusts after, was more interested in the Star-Being he had summoned/trapped with his machinations. But Callirath was having none of it.
Lastly, the party swung by the spider's web-filled halls to find Loxoskelax and her treasure. They quickly murdered her 8+ hit dice and helpful smaller spiders and zombies, and then took her treasure. It wasn't of terrible value.
On the way back to town, Callirath turned into a whirlwind and escaped from her "captivity."
------
Remembrance for the Fallen:
Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand Falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
12 April's roster: (I think? my notes are sketchy)
Blackleaf (Elf)
Koko (woman-ape)
Aethelwulf (paladin)
Astia (hireling raised to 1st level ... I forget her class)
Maira (new magic-user 1)
Little Bob (? was he present?)
Baby Face (? showed up late?)
Following last session's capture of Morholt, usurper of the rightful lordship over Brakeridge, the men-at-arms of Lady Sonora, rightful widow-lady of Brakeridge, took the lone watchtower in town (jokingly nicknamed "the Citadel").
Meanwhile, Sonora, Moria Morholtsdotr, and Morholt-imprisoned set off to the north to seek the judgment of King Vialar the Cruel over Morholt ... Lead (cleric) and Aria (Elf) elected to accompany the party, along with a number of mercenaries hired by Aethelwulf and Baby-Face
Dogs were bought by the characters in town. Blackleaf bought a bloodhound and named it "Droopy", forgetting her other dog already named Droopy and killed; but more excitingly, as Astia, former hireling-woman of Lead, equipped herself for adventuring, she managed to acquire the lone warbat rolled up with my spiffy new table. Named him Wayne, a fitting name.
And to the Howling Tower they all went.
Using the insectoid-tunnel-entrance, they entered into the first dungeon level with only a minor encounter--Koko the ape was paralyzed by the tentacle-attack of an insectoid horror in the tunnels, but the monster managed to escape death by backing off real-fast when the party moved in around it ...
Next in my notes are a series of crossed out numbers; I assume they're slaughtered goblins ... and cornered wolves, as the next textual note is, "Blackleaf throws meat to wolves--wolves snarl defensively, cornered. ... Party continues."
Beyond that, Blackleaf took point ahead of the party and ahead of their light, hoping to use her Elfin infravision to good effect to avoid surprise. The party moved quickly through the first dungeon level seeking the stairs down to the second level. On the second level, they sought out the Goblin-King's quarters about which they had been informed on a previous expedition. On the way, Maira was stopped by party members from "bothering" the pool that opens onto the stars and the vastness of space; and the statue room contained different statues again, this time a statue of a maiden, a dragon, and the Queen of Stars in full regalia.
Entering a room to the south of the statue room, the party found a throne room with a throne on the west side carved from a star-stone. Baby Face sat on it; but whatever happened he did not inform the rest of the party.
Moving on from there, the party found corridors to the west that led to a couple doors. The first door had thoughts behind it, detected courtesy of Blackleaf's medallion of ESP 30'. Thoughts about how best to spin this child up in spider silk?
The door is locked; Baby Face failed to unlock it; Koko used her apish feat of strength to force it, and inside, the party discovered a strangely handsome goblin hard at work sewing a human child into a cocoon of spidersilk. In the room with him were a large spider, and an Elfin woman with coal-black skin, white hair, and who was otherwise nude with the easy pride of a native of Barsoom, or some such.
![]() |
| Like this except more nude, black skin, white hair |
"Why are you disturbing my work?" the Goblin King intoned as he turned to the party--for surely it was he, finally!
"To destroy your evil!" the party cried. They charged; but the Goblin King won initiative, got his spell off, and the party was webbed. He and his female assistant disappeared the next round with another spell, and disappeared through another door to the north; meanwhile the spider killed the dog Fluffy with poison, but was shortly thereafter killed and the web cleared by the party.
With the spider killed and the others fled, the party freed the child in the middle of the room, and then found six more already cocooned and half-transformed into goblins in the room to the north. Aethelwulf remanded the children to his hirelings, Nietzsche, Lesing, and Aquinas (he named them), and had them exit the dungeon while the party pressed on.
Meanwhile, the party found a secret door back to the star-throne-room. Continuing back out into the corridor south, they found a southern door; ESP revealed a jumble of hostile thinking beyond, and when thrown open, the door revealed a group of goblins being rallied by their King.
The goblins were slaughtered; the Goblin King disappeared again, while the coal-skinned woman stepped up to fight (spells from the party failed to affect the King and his compatriot ...). An inky black monstrous cloud began to appear behind the party, but Blackleaf successfully identified it as an illusion. As the party meleed the goblins and the woman, Aethelwulf demanded her surrender; and she proffered it once the Goblin King was gone.
Questions collated with Blackleaf's ESP established that the woman was Callirath, the djinni spirit who aided the Goblin King's escape from the Elves after he seduced her. The party demanded her knowledge about treasure, and she informed them about the treasure of Lososkelax the Spider, also on the second dungeon level; Blackleaf then attempted to sow unrest with the spirit by implying that the Goblin King, whom Callirath loves/lusts after, was more interested in the Star-Being he had summoned/trapped with his machinations. But Callirath was having none of it.
Lastly, the party swung by the spider's web-filled halls to find Loxoskelax and her treasure. They quickly murdered her 8+ hit dice and helpful smaller spiders and zombies, and then took her treasure. It wasn't of terrible value.
On the way back to town, Callirath turned into a whirlwind and escaped from her "captivity."
------
Remembrance for the Fallen:
Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
Friday, April 20, 2018
Greyhame Mountain Dungeon Expedition 27
Orcs have returned to the caverns of the Glimmervaults ...
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand Falls, enchanted by haunting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
5 April's roster:
June (cleric 1)
July (half-Elf magic-user 1)
Aethelwulf (paladin 4)
Lead (cleric 4)
Blackleaf (Elf 4?)
Koko (woman-ape 2)
Little Bob (travelling-man 5)
Kord (half-orc fighter 4/cleric 4)
Ham (cleric 4)
Thaddeus (fighter 1)
and sundry mercenary hirelings, though no dogs this go-around
In town, Aethelwulf bought a bee-stinger dagger from a passing merchant (from d12 oddments table).
Little Bob hired a merchant to go south to specifically find and bring him snake-killing weasels, spending 300 gold for the service; seeing this, Kord did the same, but spent 600 gold for the fellow to seek out orc mastiffs. The merchants won't return for another two sessions at least (one week travel there, one week back, at minimum).
The party then put their heads together ... and conspired to infiltrate Oakridge Castle to kill/kidnap Morholt, the usurper-lord who had taken power after the late lord Albrecht III died--and to boot, Morholt had taken the widow of Albrecht, Lady Sonora, prisoner and held her with the intent to force marriage upon her--until our heroes put an end to that plot by freeing her!
So, their plan was to repeat the success they had had with the last infiltration mission when they rescued Sonora, except that this time the entire party was going to climb the tower to penetrate the keep. From Sonora, they learned that Morholt's chambers were "down the hall from my prison, and on the right. You can't miss it."
Okay, so the party marched their way out of town and around to the northwest to the north side of the ridge on which the castle of Oakridge overlooks the village of Brakeridge to the south. They kept to the trees; and though the treeline had been cut back from the castle's walls, it turns out that spells like sleep and hold person have a range of 240 yards when outside of dungeons, which is pretty much like a lobbed longbow shot. So the 12 guards on the two turrets of the keep, 6 on the west turret, 6 on the east, were all well within range, even with the characters lurking in the trees.
So Blackleaf cast sleep over the west group, and all of the guards fell into a magical sleep. The guards on the east tower failed to notice; Blackleaf cast another sleep spell sent 4 into a magical sleep. As the last two guards stood by, trying to figure out what just happened, Kord cast a hold person spell at them and they failed their saves.
Koko then used her ape-ness to climb up the keep's walls and cast down ropes, and the party slaughtered all the sleeping and held guards, all without alerting any of the other guards on the other turrets. On the keep, a trap door opened down into the interior; the party dropped through and found themselves in an E-W corridor with a door pretty much in front of them (and down the hall to their left was the door into Sonora's former chambers).
Blackleaf used ESP through the door and detected a human thinking about his lordship and other more alien thoughts. This must be Morholt's room, the party said, but then dithered in the hallway long enough that a hear noise check for those inside the room succeeded. The door cracked open; a large spider peeked out and whispered to Koko, "Go up the ladder and shout."
Koko failed her save against spells and immediately turned to do what was said, but Ham cast a hold person spell on her, and she failed that save too, so she was paralyzed. The party then burst through the door! But the guy on the inside was ready, and initiative was rolled ...
So as Kord burst through the door, he was met by a sword swung by the thickly-muscled arm of a consummate fighting-man, broad-shouldered and narrow hipped, hair dark, face blackened with a fighting-grimace. At his feet were two serpents that also struck out at Kord and Aethelwulf.
Over the next couple rounds, Kord took several hard hits from the man's sword; meanwhile, Kord and Aethelwulf each took a bite from a serpent, and both failed their saves. Both took an antivenin passed forward from those in the back; Kord made his second save, but Aethelwulf failed his, and as the paladin's heart began to palpitate wildly and sweat break out over his pallid skin, he fell over dead the next round.
But then Lead threw a hold person spell at the warrior, and he failed his save, and became suddenly rigid and unable to act. The serpents were both quickly slain, and the party piled into the room.
Blackleaf's ESP established that this man was indeed Morholt. The party disarmed him, and tied him up (as well as they could with him being rigidly paralyzed). Then they heard a knock at the door: "M'lord, are you okay? We heard shouting ..."
"No, no, perfectly fine!" someone in the party shouted back gruffly. "It was nothing--just knocked a desk over!"
A high reaction roll and cowed servants led to the servants slinking away, back down the hallway, leaving the party to do what they might to loot the chambers. They found themselves in a kind of antechamber with tapestries and with shelves of books. Through a second door, they found the master's chambers, with a number of obviously lootable items--a boar-hunting spear on the wall with a hunting horn, robes of fox and ermine furs, etc. etc.
The party grabbed what seemed easily movable and then headed back out to the corridor to go up the trapdoor and escape. But they heard thoughts/talking on the wall above. They almost talked themselves out of going up out of fear, but finally agreed to send someone up the ladder with Morholt and a dagger at his throat to try to get the guards above to surrender.
What ultimately happened, though, is that once the party got up onto the fighting-floor of the keep's roof, they had to fight through six guards, and try to prevent other groups of guards running to intercept them from other turret-tops. Blackleaf poured oil on the stairs and lit it on fire to prevent other guards from getting to the fighting-floor while Kord held the line against the last few guards. Six more guards were killed in the melee, but the party managed to descend their ropes while the oil-fires held the last few guards at bay.
So they had captured Morholt! They agreed to take him to Sonora; and she elected to take him and a number of her loyal fighting-men and go north to the courts of Vialar, the king of this northern kingdom, and to sue Morholt in the king's courts for his injustice in usurping the castle of Oakridge and holding Sonora hostage.
Meanwhile, other party members took Aethelwulf's body to Lailith, local cleric high enough level to raise dead. She raised him, but alas, Aethelwulf came back with heart palpitations left over from the poison's effects, so he heals at half the normal rate from his sickliness. He paid Axxl the Mask 2000 gold to research means of ending these palpitations ...
And lastly, Lead and Astia (Lead's hireling-woman) caroused, and Astia had a wild trip with some powerful drugs so that she feels like she has some kind of insight that she can call up as to the nature of reality, or something! And also, she earned her way out of normal womanness to being a full-fledged character.
------
Remembrance for the Fallen:
Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand Falls, enchanted by haunting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
5 April's roster:
June (cleric 1)
July (half-Elf magic-user 1)
Aethelwulf (paladin 4)
Lead (cleric 4)
Blackleaf (Elf 4?)
Koko (woman-ape 2)
Little Bob (travelling-man 5)
Kord (half-orc fighter 4/cleric 4)
Ham (cleric 4)
Thaddeus (fighter 1)
and sundry mercenary hirelings, though no dogs this go-around
In town, Aethelwulf bought a bee-stinger dagger from a passing merchant (from d12 oddments table).
Little Bob hired a merchant to go south to specifically find and bring him snake-killing weasels, spending 300 gold for the service; seeing this, Kord did the same, but spent 600 gold for the fellow to seek out orc mastiffs. The merchants won't return for another two sessions at least (one week travel there, one week back, at minimum).
The party then put their heads together ... and conspired to infiltrate Oakridge Castle to kill/kidnap Morholt, the usurper-lord who had taken power after the late lord Albrecht III died--and to boot, Morholt had taken the widow of Albrecht, Lady Sonora, prisoner and held her with the intent to force marriage upon her--until our heroes put an end to that plot by freeing her!
So, their plan was to repeat the success they had had with the last infiltration mission when they rescued Sonora, except that this time the entire party was going to climb the tower to penetrate the keep. From Sonora, they learned that Morholt's chambers were "down the hall from my prison, and on the right. You can't miss it."
Okay, so the party marched their way out of town and around to the northwest to the north side of the ridge on which the castle of Oakridge overlooks the village of Brakeridge to the south. They kept to the trees; and though the treeline had been cut back from the castle's walls, it turns out that spells like sleep and hold person have a range of 240 yards when outside of dungeons, which is pretty much like a lobbed longbow shot. So the 12 guards on the two turrets of the keep, 6 on the west turret, 6 on the east, were all well within range, even with the characters lurking in the trees.
So Blackleaf cast sleep over the west group, and all of the guards fell into a magical sleep. The guards on the east tower failed to notice; Blackleaf cast another sleep spell sent 4 into a magical sleep. As the last two guards stood by, trying to figure out what just happened, Kord cast a hold person spell at them and they failed their saves.
Koko then used her ape-ness to climb up the keep's walls and cast down ropes, and the party slaughtered all the sleeping and held guards, all without alerting any of the other guards on the other turrets. On the keep, a trap door opened down into the interior; the party dropped through and found themselves in an E-W corridor with a door pretty much in front of them (and down the hall to their left was the door into Sonora's former chambers).
Blackleaf used ESP through the door and detected a human thinking about his lordship and other more alien thoughts. This must be Morholt's room, the party said, but then dithered in the hallway long enough that a hear noise check for those inside the room succeeded. The door cracked open; a large spider peeked out and whispered to Koko, "Go up the ladder and shout."
Koko failed her save against spells and immediately turned to do what was said, but Ham cast a hold person spell on her, and she failed that save too, so she was paralyzed. The party then burst through the door! But the guy on the inside was ready, and initiative was rolled ...
So as Kord burst through the door, he was met by a sword swung by the thickly-muscled arm of a consummate fighting-man, broad-shouldered and narrow hipped, hair dark, face blackened with a fighting-grimace. At his feet were two serpents that also struck out at Kord and Aethelwulf.
Over the next couple rounds, Kord took several hard hits from the man's sword; meanwhile, Kord and Aethelwulf each took a bite from a serpent, and both failed their saves. Both took an antivenin passed forward from those in the back; Kord made his second save, but Aethelwulf failed his, and as the paladin's heart began to palpitate wildly and sweat break out over his pallid skin, he fell over dead the next round.
But then Lead threw a hold person spell at the warrior, and he failed his save, and became suddenly rigid and unable to act. The serpents were both quickly slain, and the party piled into the room.
Blackleaf's ESP established that this man was indeed Morholt. The party disarmed him, and tied him up (as well as they could with him being rigidly paralyzed). Then they heard a knock at the door: "M'lord, are you okay? We heard shouting ..."
"No, no, perfectly fine!" someone in the party shouted back gruffly. "It was nothing--just knocked a desk over!"
A high reaction roll and cowed servants led to the servants slinking away, back down the hallway, leaving the party to do what they might to loot the chambers. They found themselves in a kind of antechamber with tapestries and with shelves of books. Through a second door, they found the master's chambers, with a number of obviously lootable items--a boar-hunting spear on the wall with a hunting horn, robes of fox and ermine furs, etc. etc.
The party grabbed what seemed easily movable and then headed back out to the corridor to go up the trapdoor and escape. But they heard thoughts/talking on the wall above. They almost talked themselves out of going up out of fear, but finally agreed to send someone up the ladder with Morholt and a dagger at his throat to try to get the guards above to surrender.
What ultimately happened, though, is that once the party got up onto the fighting-floor of the keep's roof, they had to fight through six guards, and try to prevent other groups of guards running to intercept them from other turret-tops. Blackleaf poured oil on the stairs and lit it on fire to prevent other guards from getting to the fighting-floor while Kord held the line against the last few guards. Six more guards were killed in the melee, but the party managed to descend their ropes while the oil-fires held the last few guards at bay.
So they had captured Morholt! They agreed to take him to Sonora; and she elected to take him and a number of her loyal fighting-men and go north to the courts of Vialar, the king of this northern kingdom, and to sue Morholt in the king's courts for his injustice in usurping the castle of Oakridge and holding Sonora hostage.
Meanwhile, other party members took Aethelwulf's body to Lailith, local cleric high enough level to raise dead. She raised him, but alas, Aethelwulf came back with heart palpitations left over from the poison's effects, so he heals at half the normal rate from his sickliness. He paid Axxl the Mask 2000 gold to research means of ending these palpitations ...
And lastly, Lead and Astia (Lead's hireling-woman) caroused, and Astia had a wild trip with some powerful drugs so that she feels like she has some kind of insight that she can call up as to the nature of reality, or something! And also, she earned her way out of normal womanness to being a full-fledged character.
------
Remembrance for the Fallen:
Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
Friday, April 13, 2018
Greyhame Mountain Dungeon Expedition 26
Orcs have returned to the caverns of the Glimmervaults ...
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
29 March's roster:
Lead (cleric 4)
Baby-Face (thief 5)
Valor Justice (Elf 1)
Little Bob (travelling-man 4)
Aethelwulf (paladin 4)
Blackleaf (Elf 4)
Koko (woman-ape 2)
and a coterie of hirelings and dogs
To the Howling Tower, to deal with the Goblin King and his meddling with Star-Things!
On the second night out, the characters came across a pair of wolves, unconscious and lying in the woods, with a strange and shimmering silver cord rising from each up into the night sky toward the singing Stars. The party was baffled. Baby-Face suggested that the stars were sucking information out of them, but who knows?
Aethelwulf decided to put one out of its ... misery isn't quite the right word. Still, he slew one with his sword; the silver cord snapped as soon as the body was slain.
After that, Koko attempted to use her ring of animal control on the "surviving" wolf, to no avail; Blackleaf tried to read any thoughts in it with her amulet of ESP, but detected nothing within--not even an animal intelligence. It seemed the bodies were mere shells, alive in the barest sense of the word, and Aethelwulf killed the second one.
Then the party made camp, and I telegraphed that something was coming by asking for a watch schedule. Alas, but I have only just introduced actual encounters that require a watch schedule in the wilderness; I should probably request one as a matter of course when setting out from town.
Anyway, four watches were set over the course of the night, and I rolled the first watch, which Lead and Blackleaf had taken. So as they stayed up to watch over their comrades, Blackleaf suddenly felt as if some kind of insect were crawling over her back--and yet nothing was there!
The invisible thing's attack failed against Blackleaf. Hands attempting to find it failed to touch anything, but the swordpoint of a magic sword carefully pressed into the area around the weird crawling feelings resulted in contact with some kind of invisible presence. Those individuals who were wakened and had magic weapons proceeded to attack the invisible thing; despite penalties to their attacks, they managed to hit the thing and avoid hitting Blackleaf until finally whatever it was seemed to fall off; searching the ground with magical swordpoints finally revealed something on the ground that didn't seem to be moving around. The thing was dead? They couldn't see it or touch to really ascertain ... so they went back to their regular watch schedule.
Nothing further happened.
Arriving on the ridge atop which stands the Howling Tower, fronted by its two pyres of goblin and ogre corpses, the players agreed to enter through the insect tunnels on the north side of the ridge, which lead directly into the first dungeon level and bypass the Tower itself. Lead left his mule Sparkly outside (mules don't fit in the tunnels), guarded by Baby Face's hirelings Thorn and Cadmus.
The party made their way through the first dungeon level seeking for the stairs down to the second level. They encountered what seemed to be a mobile puddle of water as a wandering monster, but easily destroyed the ooze with an overwhelming number of attacks.
Descending to the second dungeon level, the party headed south. They passed through the room that contained the star pool, which has once been seen to contain a Cthulu-ish tentacular horror; but it seemed empty of anything but stars at the moment. Passing to the south, the party found a door that opened into a chamber with three statues in the NE, SE, and SW corners. One was of a beautiful, seductive Elf-maiden, one of Anglamorath the Dragon, and the last of Astora Queen of Stars in full regalia.
Through the eastern door of that chamber, the party found a north-south corridor that they followed south. They ultimately walked into a chamber which was a goblin-barracks containing more than a dozen goblins. A sleep spell incapacitated many, and the others were slaughtered. The party killed two, but tied up four of the sleeping goblins (amusingly, my notes read "sleeping orcs", a Tolkienian slip); questioning those left alive, they learned from the poor creatures that "the Goblin King can be found through the western corridor and down the stair," while "treasure could be found north with the webs and the snakes."
Leaving the goblins behind, the party went west through further corridors. They ran into a party of goblins and one wolf as wandering monsters. My notes are sparse; I believe that what happened was that the goblins were driven back into another room, which contained other goblins. But ultimately, the party encountered a party of goblins including three that seemed less crooked than their fellows, all of whom began casting spells when the party moved to the attack.
One of the goblin magic-users doused the party's lights so that all was darkness. One of them threw a web spell, incapacitating most of the party (I think initiative was simultaneous, though, because I remember dogs and frontline fighters getting into melee); the last of the goblins cast a sleep spell which dropped all the frontline dogs except Panzer, Little Bob's orc mastiff.
A short melee round ensued; meanwhile, for the webbed party, Lead the cleric lit a torch and set the web alight. So it burned up (in one round; in retrospect it takes two rounds in the rules, but whatever), causing 1-6 damage to all those stuck within. This fire damage killed the hirelings Clara and Ilana of Blackleaf, but the rest of the party was thus freed.
Beyond that, the combat was short--one of the goblins got off a second douse lights spell, but the characters lit another torch; and another one managed to get off a mirror image, which allowed him alone to survive the combat. After all the other goblins were slain, this last fellow was finally subdued and tied up. He directed the party to the Goblin King's inverse-tower in return for his life, and also let drop a mention that the captured children were turned into goblins by the King by being spun up in spider-silk; and then he was left behind by the party. Meanwhile, some characters were looting the room--they found a good deal of gold, a magic helm, a magic shield, a potion, a scroll, a bow, and a spear (much of it loot from the dead goblin-magic-users).
Through another short corridor, the party finally opened a door onto a long spiral stair down into the darkness. It seems to lead down to dungeon levels three and four, but our time was short ... behind a door on the landing, Blackleaf detected the thoughts of scared children. The door was forced open, and the party found a group of five scared and emaciated children.
Our time was short, so the party ushered the children out of the dungeon. The only thing of note on the way out was that passing through the room with the three statues, the party found the statues changed into images of horrid hags, and as the party passed through, they were all subjected to a kind of curse.
Nothing else happened on the way back to town. Local high-level cleric Lailith (who won't adventure in Greyhame until the other characters are closer in level) agreed to lift the curses for 1000 gold altogether. And with his share of the wealth, Baby Face paid off the last 1600 gold of his debt to the Thieves' Guild.
------
Remembrance for the Fallen:
Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
29 March's roster:
Lead (cleric 4)
Baby-Face (thief 5)
Valor Justice (Elf 1)
Little Bob (travelling-man 4)
Aethelwulf (paladin 4)
Blackleaf (Elf 4)
Koko (woman-ape 2)
and a coterie of hirelings and dogs
To the Howling Tower, to deal with the Goblin King and his meddling with Star-Things!
On the second night out, the characters came across a pair of wolves, unconscious and lying in the woods, with a strange and shimmering silver cord rising from each up into the night sky toward the singing Stars. The party was baffled. Baby-Face suggested that the stars were sucking information out of them, but who knows?
Aethelwulf decided to put one out of its ... misery isn't quite the right word. Still, he slew one with his sword; the silver cord snapped as soon as the body was slain.
After that, Koko attempted to use her ring of animal control on the "surviving" wolf, to no avail; Blackleaf tried to read any thoughts in it with her amulet of ESP, but detected nothing within--not even an animal intelligence. It seemed the bodies were mere shells, alive in the barest sense of the word, and Aethelwulf killed the second one.
Then the party made camp, and I telegraphed that something was coming by asking for a watch schedule. Alas, but I have only just introduced actual encounters that require a watch schedule in the wilderness; I should probably request one as a matter of course when setting out from town.
Anyway, four watches were set over the course of the night, and I rolled the first watch, which Lead and Blackleaf had taken. So as they stayed up to watch over their comrades, Blackleaf suddenly felt as if some kind of insect were crawling over her back--and yet nothing was there!
The invisible thing's attack failed against Blackleaf. Hands attempting to find it failed to touch anything, but the swordpoint of a magic sword carefully pressed into the area around the weird crawling feelings resulted in contact with some kind of invisible presence. Those individuals who were wakened and had magic weapons proceeded to attack the invisible thing; despite penalties to their attacks, they managed to hit the thing and avoid hitting Blackleaf until finally whatever it was seemed to fall off; searching the ground with magical swordpoints finally revealed something on the ground that didn't seem to be moving around. The thing was dead? They couldn't see it or touch to really ascertain ... so they went back to their regular watch schedule.
Nothing further happened.
Arriving on the ridge atop which stands the Howling Tower, fronted by its two pyres of goblin and ogre corpses, the players agreed to enter through the insect tunnels on the north side of the ridge, which lead directly into the first dungeon level and bypass the Tower itself. Lead left his mule Sparkly outside (mules don't fit in the tunnels), guarded by Baby Face's hirelings Thorn and Cadmus.
The party made their way through the first dungeon level seeking for the stairs down to the second level. They encountered what seemed to be a mobile puddle of water as a wandering monster, but easily destroyed the ooze with an overwhelming number of attacks.
Descending to the second dungeon level, the party headed south. They passed through the room that contained the star pool, which has once been seen to contain a Cthulu-ish tentacular horror; but it seemed empty of anything but stars at the moment. Passing to the south, the party found a door that opened into a chamber with three statues in the NE, SE, and SW corners. One was of a beautiful, seductive Elf-maiden, one of Anglamorath the Dragon, and the last of Astora Queen of Stars in full regalia.
Through the eastern door of that chamber, the party found a north-south corridor that they followed south. They ultimately walked into a chamber which was a goblin-barracks containing more than a dozen goblins. A sleep spell incapacitated many, and the others were slaughtered. The party killed two, but tied up four of the sleeping goblins (amusingly, my notes read "sleeping orcs", a Tolkienian slip); questioning those left alive, they learned from the poor creatures that "the Goblin King can be found through the western corridor and down the stair," while "treasure could be found north with the webs and the snakes."
Leaving the goblins behind, the party went west through further corridors. They ran into a party of goblins and one wolf as wandering monsters. My notes are sparse; I believe that what happened was that the goblins were driven back into another room, which contained other goblins. But ultimately, the party encountered a party of goblins including three that seemed less crooked than their fellows, all of whom began casting spells when the party moved to the attack.
One of the goblin magic-users doused the party's lights so that all was darkness. One of them threw a web spell, incapacitating most of the party (I think initiative was simultaneous, though, because I remember dogs and frontline fighters getting into melee); the last of the goblins cast a sleep spell which dropped all the frontline dogs except Panzer, Little Bob's orc mastiff.
A short melee round ensued; meanwhile, for the webbed party, Lead the cleric lit a torch and set the web alight. So it burned up (in one round; in retrospect it takes two rounds in the rules, but whatever), causing 1-6 damage to all those stuck within. This fire damage killed the hirelings Clara and Ilana of Blackleaf, but the rest of the party was thus freed.
Beyond that, the combat was short--one of the goblins got off a second douse lights spell, but the characters lit another torch; and another one managed to get off a mirror image, which allowed him alone to survive the combat. After all the other goblins were slain, this last fellow was finally subdued and tied up. He directed the party to the Goblin King's inverse-tower in return for his life, and also let drop a mention that the captured children were turned into goblins by the King by being spun up in spider-silk; and then he was left behind by the party. Meanwhile, some characters were looting the room--they found a good deal of gold, a magic helm, a magic shield, a potion, a scroll, a bow, and a spear (much of it loot from the dead goblin-magic-users).
Through another short corridor, the party finally opened a door onto a long spiral stair down into the darkness. It seems to lead down to dungeon levels three and four, but our time was short ... behind a door on the landing, Blackleaf detected the thoughts of scared children. The door was forced open, and the party found a group of five scared and emaciated children.
Our time was short, so the party ushered the children out of the dungeon. The only thing of note on the way out was that passing through the room with the three statues, the party found the statues changed into images of horrid hags, and as the party passed through, they were all subjected to a kind of curse.
Nothing else happened on the way back to town. Local high-level cleric Lailith (who won't adventure in Greyhame until the other characters are closer in level) agreed to lift the curses for 1000 gold altogether. And with his share of the wealth, Baby Face paid off the last 1600 gold of his debt to the Thieves' Guild.
------
Remembrance for the Fallen:
Clara and Ilana (normal women), Marlo and a number of dogs, Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghosthound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
Tuesday, April 3, 2018
Jungles of Chult Session 4
our intrepid adventurers:
Nugiri (lizardman monk)
Takashi (human magic-user)
Nebin (halfling barbarian)
Qinsela (human druid)
Thrice-Orphaned (goliath fighter)
Vilnus (half-Elf bard, joined late last session)
with River Mist and Flask of Wine (cat-man fighter and thief) as guides
and hired help Olol, Benge, and Adoun
Last time we ended with the characters having just discovered the secret tunnel into the deeper parts of the Tomb of the Serpent Kings, and ready to descend into the depths. They are seeking magical writings for the merchant-prince Wakanga, a magic-user himself, who is willing to pay "thousands of gold" for magical writings dredged up from the tombs ...
Now, just as they were about to descend further into the depths, the party was joined by a pair of new characters (my out-of-town friends were in town for the weekend, so we had them join!): Gona (dwarf monk) and a not-yet-named human druid.
So deeper they went. They descended into tunnel lined with statues. Behind one, the party discovered a secret door that led into an old guard post that was otherwise empty. Continuing through the main corridor, they entered into a large octagonal chamber with a door or open doorway in every wall, and a pool of scummy water at its center.
Looking around, the party decided to tackle things door by door and went to the door just to the left of the entrance; this corridor has a pressure-plate trap in the corridor beyond, the party didn't search for traps at all, and so they set it off--a lightning bolt discharged from the tomb at the end of the twenty foot corridor! The smell of burned flesh filled the corridor, and Vilnus and the nameless druid both dropped dead-dead, while Qinsela was knocked out and almost dead. ("Roll a new character, Josh," I declared, while Vilnus' player also started rolling a new character ... his seventh in the campaign yet ...)
During a short rest, Nugiri the lizardman decided to cook up the dead half-Elf. Nobody protested.
After the rest, the party checked the next door. They found it blocked with rubble and heard something clattering around on the other side, and elected not to clear the rubble.
Through the next door, they found another tomb. They searched the tomb and found a sticky black residue around the seams. Should they try to build a fire around it and cook whatever's inside? That plan was ultimately shut down; instead, they put the bodies of Vilnus and the nameless druid in the corner and then opened the tomb, hoping that if an ooze were inside, it would go for the bodies ... Well, a black ooze was inside, and fortunately for the characters, my reaction dice indicated something good, so the ooze did indeed go for the bodies.
A quick check of the tomb discovered nothing inside, so the characters fled and then stuffed the doorjamb with clothes pilfered from Vilnus' stuff (she had been an actor and had some extra costumes, apparently).
The next door opened onto a long stair down. The party moved on to the next door; they pilfered a silver snake idol and a dozen scrolls that contained writings in unreadable Yuan-Ti script. At this point, the new characters Walter of the Wandering Foot Family (halfling) and Komuzar (half-orc thief) showed up because they were finished being written up. I decreed them companions of Gona and the late nameless druid who had just caught up.
The next door opened onto an unfinished tomb; and the doorway after that opened into a room with three columns of snake-man warrior statues. The secret door behind one in the back corner was duly found, which opened onto a blank corridor, at the end of which the second secret door was quickly located.
Opening that, the party found themselves in a large, dark, underground space. Columns held the ceiling up; a chain descended from the center of the ceiling and then led off into the darkness just beyond their light spell, though the chain was clearly moving and scraping along the floor ...
Stepping into the room, the characters immediately spotted a large reptilian creature with eight legs on the far side of the room. It approached; as it stared at them with eldritch green eyes, Nebin the halfling felt himself rooting into the ground as if becoming part of the stone himself. The party quickly intuited that this was a basilisk and then charged to attack!
The combat didn't last long. The basilisk got a couple good hits in, but against eight 5e characters, it just didn't really have a chance. After it was dead, Nugiri did his thing and carved it up and cooked up some basilisk steaks, and also popped its eyes out and saved them in a jar.
From here, the party went "north" (it was north in my game, but not in Skerples' descriptions) and found a door of intertwining serpents that they couldn't unlock, a stair down to the west, and other doors to the east. Through the east door they went, and were confronted with an undead horror--a snake-man, anciently embalmed, eyes of red pinpoints in empty sockets, who greeted them in a hissing language none of them understood.
Nugiri responded in Draconic, saying, "Bitch, please," which is not the kind of thing I personally would say to a lich. The lich responded also in Draconic, "What did you say to me?" and then Nugiri cleaned up his act. He explained that they were just there looking around ... the lich, one Xiximanter, took Nugiri to be the owner of the entourage of humanoid slaves, and decided to be hospitable. He remembered the forms of entertainment, if not the details, and went to a pitcher and some goblets and "poured" nothing from the ewer into the goblets and handed the empty vessels around (Walter and another character poured actual wine out for themselves from their possessions).
Xiximanter explained that he was on the verge of a breakthrough in his experiments attempting to brew a potion of immortality. He assumed the empire of the Yuan-Ti was still alive and well above, though he hadn't seen anyone for quite some time. The players wisely avoided revealing the truth ... Xiximanter asked Nugiri if he could use any of the lizardman's "slaves" as fodder for his experiments, but Nugiri politely declined.
Bored now of the conversation, Xiximanter went into the room next door and pulled out of a pit a goblin all infected with fungus. He dragged the protesting thing into another room and attached it to a chair like the one from the Skekzis' castle in The Dark Crystal and proceeded to drain the essence from the goblin into a little vial, and then to use that in whatever experiment he was engaged in.
The party left, uncomfortable.
Heading back through the basilisk room, they encountered a skeleton jelly and were unable to destroy it. Takashi slowed it by blasting it with ray of frost, and the party escaped back to the octagonal room with the pool. There, they discovered that the ooze had moved--clothing no longer stuffed any of the doorjambs ... finding the ooze in another room, they stuffed its doorjamb with clothes, and then turned to explored down the stairs they had earlier ignored.
At the bottom of the stair, they found another large octagonal room, but this one had walls covered with the shields of all the Batiri, human tribesman, and other Yuan-Ti tribes that had been defeated by the empire back in the day, layering the walls like scales. In the center of the room was a huge stone figure of a night with a cobra's head that advanced to attack as soon as the door was opened. The players noped! and slammed the door and went back up the stairs.
Going back through the basilisk chamber and north, the party descended the stair there and found the cylinder-door. Gona and Komuzar went through counter-clockwise first and felt the pangs of spears stabbing their sides. Returning back, Komuzar then went in alone and went clockwise, and ultimately reported back the passage on the other side of the rotating cylinder.
These passages led into the fungus-goblin warrens, which skeezed out the characters--Walter in particular was nauseated by a room that was filled with garbage and pulsating slime-molds, and lost the wine that he had recently imbibed all over his own feet.
A single goblin was found in the next room, chewing on a bat; the characters dispatched it with a number of missile attacks. Chattering goblins could be heard in the room beyond that; Takashi hit on a good plan regarding them. He approached the doorway alone and poured out a sack of gold coins on the floor before him. As the dozen-plus goblins gathered around to collect the coins, Takashi let loose with a burning hands spell and killed most of them.
The others failed their morale; the characters gave chase up a stair and chased the goblins up into the sunlight, while they themselves found another secret door into the basilisk-room from the other side.
Continuing their exploration, the party went through the "south" end of the basilisk room, and then down a stair to the southwest. They ultimately entered into a room with a pit-trap and while Nebin made hi save to avoid it, Thrice Orphaned tumbled in, but took negligible damage. On the other side of the pit was a door; through that door was a chamber with a pit along the east wall, in the center of which was an eternally burning flame surrounded by charred bones, runny gold, and gems.
Takashi mage-handed the gems out of the pit; through the next door, the party found more doors, one of which was iron. At this point I read that the key to that door was embedded in the basilisk's neck, and I adjudicated that Nugiri had found it while carving up the basilisk for eating. Opening the door with the key, the party found a crap-ton of loot, more weird writings, and a stair down to gods-know-what even deeper beneath the tombs ...
The party elected to take the treasure and go--they still had a jungle to make their way back through.
Out of the dungeon without monsters bothering them, the party found their porter and two slingers still next to the boat in their paltry camp. Gathering everything up, they headed north through the jungle seeking the River Tiryki; from there they would boat back down to civilization. On the first day, they spotted some flying lizards, but the creatures avoided them; that night, a mysterious man arrived in camp. When they offered him food, he offered his name, Wtanda, and suggested that in return for their hospitality, he would lead them through the jungle to the river. They agreed; the next day passed without incident as they followed Wtanda. At the river, he took his leave of the party.
They then set out on the river with their boats, because travel downriver on boats is much faster than hiking up through the jungle; the next day they passed a party of other explorers, emaciated and calling for help from the shore, but the party passed them by, afraid of delays and cannibal-attacks.
And they arrived back in Port Nyanzaru without any further issue!
Wakanga was glad to buy the strange writings from the party for a significant sum; they were not the magical writings he sought, but were still something. Moreover, he was interested in their account Xiximanter, and expressed the possibility of funding an expedition to give slaves to Xiximanter in trade for his potions or knowledge or both ... we'll see what the players think next session; especially seeing that Wakanga also gave the party the journal of another expedition that he had in his possession, which details a failed expedition up the Soshenstar River ...
Takashi paid off his debt to the merchant prince Jobal; Nebin probably will do the same with Jessamine, but his player wasn't actually present for this session to make such a call.
Komuzar and Nugiri both went carousing after that, and by the fate of the dice, each failed their save and then rolled the result "acquired a slave". Komuzar bought Talis, a scribe from across the northern ocean; meanwhile, Nugiri bought Tzana, an old man, but surprisingly strong and spry for his old age.
------
Remembrance for the Dead
Vilnus (half-Elf bard 1), a nameless druid 1, Nsi Losi (human fighting-man 1), Biango (NPC porter), Iedos (tiefling paladin 1), Tehran Atzi (human cleric of Ubtao 1), Sound of Distant Rain (catman rogue 1), Chiratidzo (human druid 1)
Nugiri (lizardman monk)
Takashi (human magic-user)
Nebin (halfling barbarian)
Qinsela (human druid)
Thrice-Orphaned (goliath fighter)
Vilnus (half-Elf bard, joined late last session)
with River Mist and Flask of Wine (cat-man fighter and thief) as guides
and hired help Olol, Benge, and Adoun
Last time we ended with the characters having just discovered the secret tunnel into the deeper parts of the Tomb of the Serpent Kings, and ready to descend into the depths. They are seeking magical writings for the merchant-prince Wakanga, a magic-user himself, who is willing to pay "thousands of gold" for magical writings dredged up from the tombs ...
Now, just as they were about to descend further into the depths, the party was joined by a pair of new characters (my out-of-town friends were in town for the weekend, so we had them join!): Gona (dwarf monk) and a not-yet-named human druid.
So deeper they went. They descended into tunnel lined with statues. Behind one, the party discovered a secret door that led into an old guard post that was otherwise empty. Continuing through the main corridor, they entered into a large octagonal chamber with a door or open doorway in every wall, and a pool of scummy water at its center.
Looking around, the party decided to tackle things door by door and went to the door just to the left of the entrance; this corridor has a pressure-plate trap in the corridor beyond, the party didn't search for traps at all, and so they set it off--a lightning bolt discharged from the tomb at the end of the twenty foot corridor! The smell of burned flesh filled the corridor, and Vilnus and the nameless druid both dropped dead-dead, while Qinsela was knocked out and almost dead. ("Roll a new character, Josh," I declared, while Vilnus' player also started rolling a new character ... his seventh in the campaign yet ...)
During a short rest, Nugiri the lizardman decided to cook up the dead half-Elf. Nobody protested.
After the rest, the party checked the next door. They found it blocked with rubble and heard something clattering around on the other side, and elected not to clear the rubble.
Through the next door, they found another tomb. They searched the tomb and found a sticky black residue around the seams. Should they try to build a fire around it and cook whatever's inside? That plan was ultimately shut down; instead, they put the bodies of Vilnus and the nameless druid in the corner and then opened the tomb, hoping that if an ooze were inside, it would go for the bodies ... Well, a black ooze was inside, and fortunately for the characters, my reaction dice indicated something good, so the ooze did indeed go for the bodies.
A quick check of the tomb discovered nothing inside, so the characters fled and then stuffed the doorjamb with clothes pilfered from Vilnus' stuff (she had been an actor and had some extra costumes, apparently).
The next door opened onto a long stair down. The party moved on to the next door; they pilfered a silver snake idol and a dozen scrolls that contained writings in unreadable Yuan-Ti script. At this point, the new characters Walter of the Wandering Foot Family (halfling) and Komuzar (half-orc thief) showed up because they were finished being written up. I decreed them companions of Gona and the late nameless druid who had just caught up.
The next door opened onto an unfinished tomb; and the doorway after that opened into a room with three columns of snake-man warrior statues. The secret door behind one in the back corner was duly found, which opened onto a blank corridor, at the end of which the second secret door was quickly located.
Opening that, the party found themselves in a large, dark, underground space. Columns held the ceiling up; a chain descended from the center of the ceiling and then led off into the darkness just beyond their light spell, though the chain was clearly moving and scraping along the floor ...
Stepping into the room, the characters immediately spotted a large reptilian creature with eight legs on the far side of the room. It approached; as it stared at them with eldritch green eyes, Nebin the halfling felt himself rooting into the ground as if becoming part of the stone himself. The party quickly intuited that this was a basilisk and then charged to attack!
The combat didn't last long. The basilisk got a couple good hits in, but against eight 5e characters, it just didn't really have a chance. After it was dead, Nugiri did his thing and carved it up and cooked up some basilisk steaks, and also popped its eyes out and saved them in a jar.
From here, the party went "north" (it was north in my game, but not in Skerples' descriptions) and found a door of intertwining serpents that they couldn't unlock, a stair down to the west, and other doors to the east. Through the east door they went, and were confronted with an undead horror--a snake-man, anciently embalmed, eyes of red pinpoints in empty sockets, who greeted them in a hissing language none of them understood.
Nugiri responded in Draconic, saying, "Bitch, please," which is not the kind of thing I personally would say to a lich. The lich responded also in Draconic, "What did you say to me?" and then Nugiri cleaned up his act. He explained that they were just there looking around ... the lich, one Xiximanter, took Nugiri to be the owner of the entourage of humanoid slaves, and decided to be hospitable. He remembered the forms of entertainment, if not the details, and went to a pitcher and some goblets and "poured" nothing from the ewer into the goblets and handed the empty vessels around (Walter and another character poured actual wine out for themselves from their possessions).
Xiximanter explained that he was on the verge of a breakthrough in his experiments attempting to brew a potion of immortality. He assumed the empire of the Yuan-Ti was still alive and well above, though he hadn't seen anyone for quite some time. The players wisely avoided revealing the truth ... Xiximanter asked Nugiri if he could use any of the lizardman's "slaves" as fodder for his experiments, but Nugiri politely declined.
Bored now of the conversation, Xiximanter went into the room next door and pulled out of a pit a goblin all infected with fungus. He dragged the protesting thing into another room and attached it to a chair like the one from the Skekzis' castle in The Dark Crystal and proceeded to drain the essence from the goblin into a little vial, and then to use that in whatever experiment he was engaged in.
The party left, uncomfortable.
Heading back through the basilisk room, they encountered a skeleton jelly and were unable to destroy it. Takashi slowed it by blasting it with ray of frost, and the party escaped back to the octagonal room with the pool. There, they discovered that the ooze had moved--clothing no longer stuffed any of the doorjambs ... finding the ooze in another room, they stuffed its doorjamb with clothes, and then turned to explored down the stairs they had earlier ignored.
At the bottom of the stair, they found another large octagonal room, but this one had walls covered with the shields of all the Batiri, human tribesman, and other Yuan-Ti tribes that had been defeated by the empire back in the day, layering the walls like scales. In the center of the room was a huge stone figure of a night with a cobra's head that advanced to attack as soon as the door was opened. The players noped! and slammed the door and went back up the stairs.
Going back through the basilisk chamber and north, the party descended the stair there and found the cylinder-door. Gona and Komuzar went through counter-clockwise first and felt the pangs of spears stabbing their sides. Returning back, Komuzar then went in alone and went clockwise, and ultimately reported back the passage on the other side of the rotating cylinder.
These passages led into the fungus-goblin warrens, which skeezed out the characters--Walter in particular was nauseated by a room that was filled with garbage and pulsating slime-molds, and lost the wine that he had recently imbibed all over his own feet.
A single goblin was found in the next room, chewing on a bat; the characters dispatched it with a number of missile attacks. Chattering goblins could be heard in the room beyond that; Takashi hit on a good plan regarding them. He approached the doorway alone and poured out a sack of gold coins on the floor before him. As the dozen-plus goblins gathered around to collect the coins, Takashi let loose with a burning hands spell and killed most of them.
The others failed their morale; the characters gave chase up a stair and chased the goblins up into the sunlight, while they themselves found another secret door into the basilisk-room from the other side.
Continuing their exploration, the party went through the "south" end of the basilisk room, and then down a stair to the southwest. They ultimately entered into a room with a pit-trap and while Nebin made hi save to avoid it, Thrice Orphaned tumbled in, but took negligible damage. On the other side of the pit was a door; through that door was a chamber with a pit along the east wall, in the center of which was an eternally burning flame surrounded by charred bones, runny gold, and gems.
Takashi mage-handed the gems out of the pit; through the next door, the party found more doors, one of which was iron. At this point I read that the key to that door was embedded in the basilisk's neck, and I adjudicated that Nugiri had found it while carving up the basilisk for eating. Opening the door with the key, the party found a crap-ton of loot, more weird writings, and a stair down to gods-know-what even deeper beneath the tombs ...
The party elected to take the treasure and go--they still had a jungle to make their way back through.
Out of the dungeon without monsters bothering them, the party found their porter and two slingers still next to the boat in their paltry camp. Gathering everything up, they headed north through the jungle seeking the River Tiryki; from there they would boat back down to civilization. On the first day, they spotted some flying lizards, but the creatures avoided them; that night, a mysterious man arrived in camp. When they offered him food, he offered his name, Wtanda, and suggested that in return for their hospitality, he would lead them through the jungle to the river. They agreed; the next day passed without incident as they followed Wtanda. At the river, he took his leave of the party.
They then set out on the river with their boats, because travel downriver on boats is much faster than hiking up through the jungle; the next day they passed a party of other explorers, emaciated and calling for help from the shore, but the party passed them by, afraid of delays and cannibal-attacks.
And they arrived back in Port Nyanzaru without any further issue!
Wakanga was glad to buy the strange writings from the party for a significant sum; they were not the magical writings he sought, but were still something. Moreover, he was interested in their account Xiximanter, and expressed the possibility of funding an expedition to give slaves to Xiximanter in trade for his potions or knowledge or both ... we'll see what the players think next session; especially seeing that Wakanga also gave the party the journal of another expedition that he had in his possession, which details a failed expedition up the Soshenstar River ...
Takashi paid off his debt to the merchant prince Jobal; Nebin probably will do the same with Jessamine, but his player wasn't actually present for this session to make such a call.
Komuzar and Nugiri both went carousing after that, and by the fate of the dice, each failed their save and then rolled the result "acquired a slave". Komuzar bought Talis, a scribe from across the northern ocean; meanwhile, Nugiri bought Tzana, an old man, but surprisingly strong and spry for his old age.
------
Remembrance for the Dead
Vilnus (half-Elf bard 1), a nameless druid 1, Nsi Losi (human fighting-man 1), Biango (NPC porter), Iedos (tiefling paladin 1), Tehran Atzi (human cleric of Ubtao 1), Sound of Distant Rain (catman rogue 1), Chiratidzo (human druid 1)
Friday, March 30, 2018
Greyhame Mountain Dungeon Expedition 25
Orcs have returned to the caverns of the Glimmervaults ...
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
22 March's roster:
July (half-Elf 1)
Kord (half-orc fighter 4/cleric 4)
Ham (cleric 4)
Thaddeus (fighter 1)
Blackleaf (Elf 3)
Koko (woman-ape 3)
Little Bob (travelling man 5)
"LET IT BE KNOWN ... THE WORSHIP OF KORD IS HEREBY OUTLAWED ON PAIN OF DEATH ..." read the placards that are nailed up throughout town this week.
"AND MOREOVER, LET IT BE KNOWN THAT BABY-FACE, LEAD, AND THEIR ASSOCIATES ARE HEREBY NAMED WOLVES AND MAY BE HUNTED TO THE DEATH THROUGHOUT THIS REALM.
"~MORHOLT, LORD OF OAKRIDGE CASTLE AND THE VILLAGES BRAKERIDGE AND KALLIA"
Last session, the party entered into Oakridge Castle by stealth and while one half rescued the Lady Sonora (whom Morholt had been holding hostage with the intent to force her to marry him using a love potion), the other half slew a number of his men-at-arms in their sleep. Unfortunately, one half of the party started off with a less successful gambit, attempting to gain entrance at the gate by claiming to be clerics of the god Kord, and thus announcing themselves as probably the perpetrators ...
Fortunately for everyone, the news that Sonora was rescued spread quickly through town. The villagers hate Morholt and love Sonora as they remember her late husband, the legitimate lord of the area whose power was usurped by Morholt after a suspicious hunting accident; so given the news that their lady was freed, the villagers sent word around to get Kord, Blackleaf, and the others out of town before Morholt's men-at-arms could come hunt them down.
So, out of town but nearby, the characters considered overthrowing Morholt once and for all and restoring Sonora to her ladyship ... but Blackleaf preferred to wait until they had a fuller party. And, moreover, the young half-Elf adventuress July showed up, newly arrived and ready to go adventuring, and it seemed more prudent to show her the adventuring ropes in a dungeon, rather than start off with a castle raid.
Thus, the party elected to return to the Howling Tower, there to explore and see what they might learn about the Star Things, while Kord expressed a desire to collect the body of Gram from the secret shadow-shrine.
Three days to the Tower ... wilderness attrition resulted in lost daggers and a lost shield, so I presume they were minor animal encounters. The Tower stands atop a ridge running down from the southwest spur of the Greyhame Mountain, just above the treeline so that it stands like a lone nail above the valleys on either side. In front of it stand two pyres filled with the bodies of goblins.
Kord remembered the secret tunnel entrance down to the crypts of the first dungeon level and led the party to it, and everyone elected to use it. About half way down is a wider space in which are sometimes insectile horrors; this time, the party found a number of large egg sacs which they decided to destroy before passing on down to the dungeon.
In the dungeon crypts, the party emerged about twenty feet from the secret shadow shrine. Given how close they were, that meant that Kord wanted to go in and get Gram's body, left their from another session. So the half-orc went in without any light (light inside creates animated shadows); meanwhile, Blackleaf heard a goblin voice stage-whisper "Oh, shit!" from the darkness just to the north, and heard two pair of goblin-feet padding quickly away through the dungeon.
The party gave chase, and with a lit lantern managed to shoot the two goblins down before they got far so that they could not warn their comrades elsewhere.
From this point, the party explored a number of tombs in the largely unmapped western portion of the dungeons. They fought a number of pallid, hungry undead humanoids which were easily turned by Kord and Ham with prayers to their god; and also a number of tentacled insectile horrors, some of which managed to paralyze Ham, Little Bob, and one of the dogs for a number of turns before the horrors themselves were killed.
In one tomb, the party discovered a sarcophagus that was cold to the touch. Koko the ape drank a potion that she felt made her invincible, and found within a colony of brown mold that was so cold that her breath came out as a mist and her fingers cramped up. In the midst of the colony was laid a sword ... ignoring the damage she was taking, Koko took out the sword ... at the party's behest, she laid it in the middle of the room, covered it with oil, and set it on fire. The mold on the sword immediately doubled in size and the room got noticeably colder! Koko was badly injured by the extreme cold, and so she wrapped the sword up with rags and then she and the party abandoned the room to the mold ...
Exploring further, the party found a couple means of ingress to a separate dungeon level to the west, one through a secret door, the other through a goblin barricade. These goblins Blackleaf magically slept, and the party took them prisoner. Then, using "truth potions" (the party's label for them ... sure they're labeled as such, but I don't remember ever handing such out ... I ruled that the potion got the goblin drunk and then he blurted out a kind of truth), the party learned from one of the goblins that there is a secret door with treasure behind it in the main goblin barracks on the first dungeon level.
Using this info, the party traced their steps back to the main goblin room on their map. Barging in, they found a number of goblins and wolves; Koko used her ring of control animal to force the wolves to attack the goblins, and meanwhile the party lit into the poor goblins with a vengeance. Once the room was secure, they did indeed find a secret door on the south wall, behind which was hidden a violent shrine to a goblin deity and vengeance against the Elves--on three decapitated Elf heads on the altar shone three circlets of silver and gold.
Collecting their loot, the party then made their way back to the surface. They avoided the stairs (a party of goblins was waiting there, ready to ambush them, but Blackleaf checked ahead without light and saw them) and left by the tunnel instead.
All in all, a simple session, but a good one. A good introduction for July and her player, I hope!
------
Remembrance for the Fallen:
Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghost hound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
the Goblin King and the Lord of Werewolves have renewed their ancient alliance in the dungeons beneath the Howling Tower ...
the secret treasury of the Bronding Kings is said to lie hidden behind the Brokenbrand falls, haunted by enchanting naiads ...
Jaer the Windlord looks down on the world below from the Eyries of the Eagles atop the Greyhame Mountain itself ...
and the Stars themselves are singing an eerie, eldritch song, night after night ...
22 March's roster:
July (half-Elf 1)
Kord (half-orc fighter 4/cleric 4)
Ham (cleric 4)
Thaddeus (fighter 1)
Blackleaf (Elf 3)
Koko (woman-ape 3)
Little Bob (travelling man 5)
"LET IT BE KNOWN ... THE WORSHIP OF KORD IS HEREBY OUTLAWED ON PAIN OF DEATH ..." read the placards that are nailed up throughout town this week.
"AND MOREOVER, LET IT BE KNOWN THAT BABY-FACE, LEAD, AND THEIR ASSOCIATES ARE HEREBY NAMED WOLVES AND MAY BE HUNTED TO THE DEATH THROUGHOUT THIS REALM.
"~MORHOLT, LORD OF OAKRIDGE CASTLE AND THE VILLAGES BRAKERIDGE AND KALLIA"
Last session, the party entered into Oakridge Castle by stealth and while one half rescued the Lady Sonora (whom Morholt had been holding hostage with the intent to force her to marry him using a love potion), the other half slew a number of his men-at-arms in their sleep. Unfortunately, one half of the party started off with a less successful gambit, attempting to gain entrance at the gate by claiming to be clerics of the god Kord, and thus announcing themselves as probably the perpetrators ...
Fortunately for everyone, the news that Sonora was rescued spread quickly through town. The villagers hate Morholt and love Sonora as they remember her late husband, the legitimate lord of the area whose power was usurped by Morholt after a suspicious hunting accident; so given the news that their lady was freed, the villagers sent word around to get Kord, Blackleaf, and the others out of town before Morholt's men-at-arms could come hunt them down.
So, out of town but nearby, the characters considered overthrowing Morholt once and for all and restoring Sonora to her ladyship ... but Blackleaf preferred to wait until they had a fuller party. And, moreover, the young half-Elf adventuress July showed up, newly arrived and ready to go adventuring, and it seemed more prudent to show her the adventuring ropes in a dungeon, rather than start off with a castle raid.
Thus, the party elected to return to the Howling Tower, there to explore and see what they might learn about the Star Things, while Kord expressed a desire to collect the body of Gram from the secret shadow-shrine.
Three days to the Tower ... wilderness attrition resulted in lost daggers and a lost shield, so I presume they were minor animal encounters. The Tower stands atop a ridge running down from the southwest spur of the Greyhame Mountain, just above the treeline so that it stands like a lone nail above the valleys on either side. In front of it stand two pyres filled with the bodies of goblins.
Kord remembered the secret tunnel entrance down to the crypts of the first dungeon level and led the party to it, and everyone elected to use it. About half way down is a wider space in which are sometimes insectile horrors; this time, the party found a number of large egg sacs which they decided to destroy before passing on down to the dungeon.
In the dungeon crypts, the party emerged about twenty feet from the secret shadow shrine. Given how close they were, that meant that Kord wanted to go in and get Gram's body, left their from another session. So the half-orc went in without any light (light inside creates animated shadows); meanwhile, Blackleaf heard a goblin voice stage-whisper "Oh, shit!" from the darkness just to the north, and heard two pair of goblin-feet padding quickly away through the dungeon.
The party gave chase, and with a lit lantern managed to shoot the two goblins down before they got far so that they could not warn their comrades elsewhere.
From this point, the party explored a number of tombs in the largely unmapped western portion of the dungeons. They fought a number of pallid, hungry undead humanoids which were easily turned by Kord and Ham with prayers to their god; and also a number of tentacled insectile horrors, some of which managed to paralyze Ham, Little Bob, and one of the dogs for a number of turns before the horrors themselves were killed.
In one tomb, the party discovered a sarcophagus that was cold to the touch. Koko the ape drank a potion that she felt made her invincible, and found within a colony of brown mold that was so cold that her breath came out as a mist and her fingers cramped up. In the midst of the colony was laid a sword ... ignoring the damage she was taking, Koko took out the sword ... at the party's behest, she laid it in the middle of the room, covered it with oil, and set it on fire. The mold on the sword immediately doubled in size and the room got noticeably colder! Koko was badly injured by the extreme cold, and so she wrapped the sword up with rags and then she and the party abandoned the room to the mold ...
Exploring further, the party found a couple means of ingress to a separate dungeon level to the west, one through a secret door, the other through a goblin barricade. These goblins Blackleaf magically slept, and the party took them prisoner. Then, using "truth potions" (the party's label for them ... sure they're labeled as such, but I don't remember ever handing such out ... I ruled that the potion got the goblin drunk and then he blurted out a kind of truth), the party learned from one of the goblins that there is a secret door with treasure behind it in the main goblin barracks on the first dungeon level.
Using this info, the party traced their steps back to the main goblin room on their map. Barging in, they found a number of goblins and wolves; Koko used her ring of control animal to force the wolves to attack the goblins, and meanwhile the party lit into the poor goblins with a vengeance. Once the room was secure, they did indeed find a secret door on the south wall, behind which was hidden a violent shrine to a goblin deity and vengeance against the Elves--on three decapitated Elf heads on the altar shone three circlets of silver and gold.
Collecting their loot, the party then made their way back to the surface. They avoided the stairs (a party of goblins was waiting there, ready to ambush them, but Blackleaf checked ahead without light and saw them) and left by the tunnel instead.
All in all, a simple session, but a good one. A good introduction for July and her player, I hope!
------
Remembrance for the Fallen:
Gram, Dorcas, Frida, and Johann Haybaler (normal hirelings), Hauka and Wilmerand (weasels), Blade and Boar (boarhounds), Hubert the Peacock and Lysimmachus (normal men), a nameless mastiff, Livy (normal man), Orkie (orc mastiff), Fang (boarhound), Droopy and Snoopy (mastiffs), Dream Destroyer (ghost hound), Arrow (pack dog), Freyja (normal woman), a nameless cur, Hot Dog and Cross (mastiffs), Orion II (lion dog), Bacon (boarhound), Tore (half-orc fighter 1/cleric 1), Jimmy the Snitch (dog), Orion (lion dog), Harambe (man-ape 1)
and for those Enchanted away:
Dol (fyrdman hireling)
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