I wrote this table back in December, and only just rediscovered it. I was reading Jon Peterson's Playing at the World at the time, which is a history of our hobby from its roots in wargaming up through the early years of D&D. Alas, I cannot find the reference in the book at the moment, but apparently a number of referees came up with variant abilities for the Fighting-Man class to roll at first level, to help distinguish one from the next, somewhat in the way that Magic-Users and Clerics are distinguished by their choice of spells.
I was quite taken with the idea, and I thought an 11-66 table, with 36 entries, would provide enough variety for few fighters to be the same, but not take too long to write (also, I have a fondness for 11-66 tables after playing so much of Avalon Hill's Samurai, which uses one for random events each turn). So this is what I came up with; it probably could use a bit more creativity (like Zak S.' random advancement Alternative Fighter), but I'm still using bog-standard fighters in my game:
Fighter Abilities
When generating a fighter-character at first level, roll once on this table using 2d6. Read one as the tens and one as the ones.
11 +1 to hit with swords
12 +1 to hit with pole arms
13 +1 to hit with axes
14 +1 to hit with maces
15 +1 to hit with bows
16 +1 to hit with slings
21 +1 to hit with crossbows
22 +1 to hit with spears and javelins
23 +1 to hit with daggers
24 +1 to hit with hammers
25 +1 to hit in melee
26 +1 to hit with missiles
31 -1 AC with shields
32 +1 damage in melee
33 +1 damage with missiles
34 +1 damage
35 +1 to hit
36 +1 to hit when fighting alongside a companion
41 -1 AC in mail armor
42 -1 AC in plate armor
43 grant -1 AC from your shield to your companion next to you
44 may climb sheer surfaces as a same-level thief when in leather armor
45 may move silently/hide in shadows as a same-level thief when in leather armor
46 may open locks as a same-level thief (when not wearing gauntlets)
51 knows one first level magic-user spell (cannot cast it while armored)
52 knows one first level cleric spell
53 may turn undead as a first level cleric
54 +1 hp per hit die
55 may dual-wield weapons for -1 AC
56 may dual-wield weapons for +1 to hit
61 eldritch aura--may use normal weapons to strike creatures only struck by magical weapons
62 25 gp income per month
63 100 gp income per month
64 knightly title--some discretion as to what this entails, but certainly deference from inferiors, exemption from taxation or some other legal burden, access to a higher social circle, etc.
65 +1 morale to followers
66 +1 to number of retainers one may lead
... 'What about a little light?' said Bilbo apologetically. ---- 'We like the dark,' said all the dwarves. 'Dark for dark business! There are many hours before dawn.' ---- ... 'We are met to discuss our plans,' [said Thorin], 'our ways, means, policy, and devices. We shall soon before the break of day start on our long journey, a journey from which some of us, or perhaps all of us ... may never return.' ...
Showing posts with label variant. Show all posts
Showing posts with label variant. Show all posts
Sunday, April 15, 2018
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